Discussion in   Suggestions   started     11 years ago   October 01, 2013, 07:06:44 PM   by   Darkertan

Mysticism(and maybe the garg raise as playable characters)

Darkertan
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Topic :   Mysticism(and maybe the garg raise as playable characters)
11 years ago  October 01, 2013, 07:06:44 PM

As i already asked to Kyn: Mysticism and Imbuing are not planned to be added in the near future.
But i would like to suggest their implementation as i think they will make the gargoyle race a viable option instead of always using humans or elves. I do know that Imbuing cloud ruin the game balance( making scrap gears too much powerfull, as stated by big baby in another post), but even without it Mysticism should still work beacuse it should automatically check the focus skill instead of the Imbuing one.
At least, if Mysticism and imbuing arent viables option to be added soon, i would like to suggest the addition of the soulforge( forge required to use the Alter item option, option that changes normal human gears in to Gargoyles ones and viceversa too if im correct)


P.s: sorry for my bad english and thank to the Staff that spends a lot of time reading community posts

Meta
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#1 Re :   Mysticism(and maybe the garg raise as playable characters)
11 years ago  October 01, 2013, 09:52:58 PM

+karma. I think this server offers way more than any other and thats why i love you guys :D but like you posted why leave out certain base content. Yes stay away from imbuing for sure. But why isn't myst active? Just deactivate spell trigger. Spell trigger + cleansing winds = pvp BS
 

Kyn
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#2 Re :   Mysticism(and maybe the garg raise as playable characters)
11 years ago  October 01, 2013, 10:59:03 PM

+karma. I think this server offers way more than any other and thats why i love you guys :D but like you posted why leave out certain base content. Yes stay away from imbuing for sure. But why isn't myst active? Just deactivate spell trigger. Spell trigger + cleansing winds = pvp BS
 


There are a lot of balancing issues on a shard like Evolution. Randomly enabling Mysticism would be adding fuel to the fire. We must carefully calculate our actions - and even then, things tend to be very hit or miss in terms of balance. Its definitely being looked into.


A lot of people think that we just snap our fingers and new content appears, or that we click our heels together and Mysticism is suddenly enabled. I wish these statements were true, sadly that just isn't realistic. Things like this take time and a ton of testing/prep work.

Darkertan
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#3 Re :   Mysticism(and maybe the garg raise as playable characters)
11 years ago  October 02, 2013, 04:21:07 AM

never said i will be an easy task like snapping fingers, i know it requires a lot of testing and calc before adding something new. As i said if they arent viable option for the near future at least enabling the alter item option cloud still make the gargoyle race a full playable one, as it lack the support from gears

Meta
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#4 Re :   Mysticism(and maybe the garg raise as playable characters)
11 years ago  October 02, 2013, 10:58:12 AM

Your funny Kyn. you just make it look as easy as snapping your fingers and clicking your heels. lol. I know it dont work like that and you put a lot of work into everything you do and it definitely shows. all you have to say its its been looked into and there are balancing concerns.  :D from a player perspective sometimes we dont know why things like this are missing. we just know they are missing.

all in all this shard really is a growing masterpiece. i hope you guys keep at it for years to come.