@ Emperor_Norton
First I'd like to ask you how many band-aids you buy a month-- or craft on your own?
Now add this information to the list:
Pros: Everlasting band-aid...
Always have a band-aid on hand
Decreases the ED count spread across the EVO shard by -Y- ED's x -Z- players
Time, weight, & gold sink contributed to making, buying, and carrying bandages = gone
Cons: Everlasting band-aid
Band-aids go the way of the arrow or bolt (bag trash)
Any economical value bandages had for the EVO economy (diminished by half)
Loom and spinning wheel have one less reason for being in game (devolution)
Time, weight, & gold sink contributed to making, buying, and carrying bandages = gone
Kane's time wasted on fixing something that's not broken (IMO of course)
Yet again; another item, found as loot, left behind on corpse (further devolution)
I probably could go on, and add to both lists, if I truly felt the need to bash this topic to death. I, however, do not wish to waste my time-- or the readers-- any more then necessary to establish/develop my opinion and answer your questions Norton.
As to your second question, I see your point; and it would seem wise. But I must counter, however, with --You can't pay Paul with money borrowed from Jill--.
Killing off the bandage-- to decrease the ED count-- is not a valid solution to the problem being faced by the over abundance of ED's on the shard.
IMO, there is only one fair and justified solution too that problem, but Dante is perhaps to nice of a guy to pull that trigger.
The solution I'm speaking of is making players spend those ED's with an ultimatum. You the people of EVO shard have until day X to spend your current reserve of ED's. At which time we will start implementing a new ED. Do not fret, we are not heartless. Should you fail to spend all your old ED's by day X we will buy them from you with new ED's at a rate of 2 old ED's for one new ED.
Wow, I pulled one trigger, and after a reasonable amount of time-- set by staff-- I cut the ED problem in half and no one can complain with tangible reason. Why? Because this is Dante's "Free" shard for starters. All ED's were given as gifts to those who donated, charitable, monies towards keeping the shard running-- not to purchase things, or a VIP pass--
And if you have a horde of ED's & fail to spend them within say 2 to 3 months time, you only have yourself to blame. {Disclaimer = there are always some exceptions, but that's up to Dante}
So yeah, it only took the fact that I can't make zilch on selling arrows and bolts for me to come to this conclusion/opinion Norton. Everlasting anything is the start of shard devolution.
--Sturger--
P.S. I have yet to sell bandages on this shard; but I have sold bandages, arrows, and bolts on OSI-- and other free shards-- throughout my UO career. So I know a thing or two, wouldn't you say-- economically?