Ok so if possible can someone please look into the decision cycle for the random champs out in the lost lands please. Seems to 90% of the time be the same champ.
The random champs have all of them rotating, players get lazy when they have to do a hard one and leave it for others to handle
Now for what could be a challenge. We have vendors to sell our goods while we are off battling the evils of the world. How about now a vendor or vendor stone that would purchase items for us. For example lets say I want to acquire 1k frostwood boards I would set those to be bought by my vendor stone. Then I would have to load up enough money to cover the purchase of said boards. Lets call it 100000 just for easy math. Now when someone comes up with some of these boards they would like to sell they can click on my stone input the amount they would like to sell me, then click Ok on the gump. Next step would be that my stone would take those boards out of their pack, subtract that total number from my over all needs, and deliver the appropriate amount of gold into the sellers backpack. We do have a script like you request, but it ruins the need for vendors and the marketplaces, therefore we wont be adding it in to the game