Fisrt of all, I'd like to thank you if you take the time to read it all and warn you that English is not my mothertongue. So I hope I made not too much mistakes and that I'm understandable.
I'd also like you to only answer to this thread if you read it all, many a experienced player might think he got what I want to say after the first few lines and make a wrong answer (this was also tested with Thorgal pain on Team Speak, even in our own language he juped on the conclusion that I should simply visit the museum, what was not the solution)
I tried to explain the following in-game but could not manage express myself well in real time with limited characters sentences. So, as gently suggested, I made this post in the forum.
My concern is about the filtering system of the loot bag with the [claim -t command.
I'd like to say that [claim -c command is a very good addition too and it makes me sad to not be able to rely on all these functionalties for the reason that I explain here under.
As I looked through the default filter list that was assumed to take everything from the targeted corpse (as it is said on the wiki... BTW, in the command section of the wiki, there is a command [claimall that does not exist (anymore?) and the [grab command description might be erroneous), I found it quite small and thus, proceeded to test it out.
As I presumed that it would delete what it would not gather, I tried with a non valuable item (wool), and as I expected, I lost the wool.
You might want to say, simply add wool if you want but
the problem is not to add what I know that is not in the list,
but to add what I don't know that is not in the list (So what I do not know its existance)
or what I don't know where to find. (So what I know its existance but have no idea where to find it)
(You might want to slowly read this sentence a few time XD or read the example at the end )
I'm pretty sure that the list of items that is not in the filter is far bigger than what I know just because I don't know every items in the game. (And I do not speak about customs that, I heard, are all in the museum so easily added to the filter, but the vanillia items!)
For instance, and without further testing (because I do not want to risk losing items, new players tends to give value to worthless items just because they don't know if it might be usefull or if they will make a large collection of it, like gems) I'm pretty sure that most of the following items will not be picked up by default:
-gems other than diamonds
-Seeds
-Misc tinkering parts
-Some vanillia rare or décorative items
-Maybe some quest items (custom or not)
-Of course, wool, although it is not important as you are supposed to shear the animal.
(Please note, that, the filter you got by default when first playing might not be the one new players gets today: for instange, Thorgal Pain was surprised that there was not the "gems" in my filter list but only the diamond)
What I'd like to explain, although I find it difficult, is that for new players (be it new here or new to UO), it is much more difficult to create a filter that says what to pick up (as you need to know that the object exists and have one instance of it) than create a filter that says what NOT to pick up (as in this case, you are supposed to have too much of that item so you can easily set the filter up).
Let's take an example:
If we assume that seeds are not picked up by default (Again, I do not know if it is true, I only use an example of something I know its existance in the game and the fact that it will quickly flood your bag and make it reach its item count limit, thus be an annoyance)
With the current filter system (take only what is listed in the filter), a new player will never see the seeds as long as he is not aware of its existance, plus he might miss a very rare one.
With the opposite filter system (take all but what is listed in the filter), he will quickly have its bag full of seeds, he will then easyly identify the common ones and add them in its filter (not a big deal, they are in its bag) and with the trash bag that everybody should have, the annoyance is only a matter of a few seconds. He'll keep only a few sample of each common seeds, he might also discover the existance of the seeds and try to find out what are its uses on the wiki or stratics for instance. In other words, there is no drawback of the "filter out" system while the "filter in" system needs a very good knowledge of the game.
I just gave you my two cents, I don't know if you'll take the time to change something about it nor if it is difficult, but anyway, I hope so.
Simply adding a little checkbox in the filter gump to invert its functionality would fits me well without changing the habits of all the current players that might prefer the current filtering as it would still be the default mode of the filter.
To make it clear:
By default, the checkbox would be unchecked and say "Take only items in the filter list"
And when the checkbox is checked this would say "Do not take the items in the filter list"
Thank you for your time reading it all.