Discussion in   Suggestions   started     11 years ago   November 03, 2013, 06:17:36 PM   by   Emperor_Norton

Champ Spawn Timers

Emperor_Norton
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Topic :   Champ Spawn Timers
11 years ago  November 03, 2013, 06:17:36 PM

With the recently fluctuating player base, it is becoming more and more troublesome for newer players to find good, active spawns (that drop scrolls).  Although I totally understand keeping random timers on the spawns to keep "rare scrolls" rare, what if the traditional spawn locations (Despise, Destard, Fire, etc.) were given the ability to be activated by the Virtue as intended?  This would keep the "good" spawns (Crafter, and Weapon Level Deed) at random locations, while giving newer players the ability to experience the Classic Champ Spawns of the Old Days.


Just a thought.

Jaded
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#1 Re :   Champ Spawn Timers
11 years ago  November 03, 2013, 11:23:32 PM

I believe Valor was removed ages ago because of players hogging the champs and just doing them over n over again to get the good scrolls... the crafter champ in particular...

Taleon
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#2 Re :   Champ Spawn Timers
11 years ago  November 05, 2013, 04:42:17 PM

im my experience most of the champs are random  most have the change to be any of the champs  level deeds or crafter included but have a higher percentage of being a hiyru champ    excluding the ilish champs and primevil lich destard places like that
They do NOT have a higher chance to be Hiyru Champ, players dont do that one because its harder to solo so they leave it, that's why you seenm to encounter it more often.  That champ slows down the campers

Emperor_Norton
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#3 Re :   Champ Spawn Timers
11 years ago  November 06, 2013, 12:21:09 AM

That's what Im suggesting though, leave the random Champs, random.  But the classic "static" Champs able to be manipulated with the Virtue.


This keeps rare scrolls rare, but allows for more people to experience the regular champs.

Sturger
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#4 Re :   Champ Spawn Timers
11 years ago  November 06, 2013, 08:02:56 PM

 It would also allow more good vs evil. Obviously that's where the PK's/reds will live, if a change is made. (This is not a sarcastic comment, however) Knowing where the enemy is, helps win in the end, is my thought here.

  What irritates me about champion spawns, is all that counts is the final boss. (at least that's what it seems like) I'm not sure if it exists here, but is there a way to included a voting system, which allows others to join/not join, a champ in progress say after 8-9 candles?

  This wouldn't prevent players from attacking others at the spawn, or killing each other after the champion is dead, for the power scrolls. It would however keep things honest for the blue population, by disallowing them yo randomly just show up for the rewards.  Might work out for invasions also.