Discussion in   Suggestions   started     10 years ago   June 27, 2014, 08:41:45 AM   by   typhor

Bod Rewards

typhor
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6 Posts
Topic :   Bod Rewards
10 years ago  June 27, 2014, 08:41:45 AM

Its really nice to see you working on the crafting system and making Bods fun again. But there are still some rewards that take the fun from completing Bods. I Made a lot of Bods the last Days and was frustrated by several rewards, an example: i finished a 10 pc blaze exceptional plate tunic bod, that cost me 250 Blaze ingots to make and a lot of patience as most bods come in iron. The reward was 2800 gold and a gargoyle pickaxe, which are pretty easy farmable by slaying gargoyles. I understand that bod rewards include a big portion of luck, but getting several rewards again and again is like a punch in the face.
These rewards include:
Sturdy Pickaxes/Shovels/Axes... (Useless as you can create better ones with the tool box key)
Garg pickaxes
Lower level runics (Higher level ones can be easily farmed from mobs or with garg tools)


What i think could motivate making bods even more:
BS:
either allow non-iron weapon bods or decrease the share of weapon bods
powder of temperament and level deeds as possible reward for a larger range of bods
random augs /
armor/weapon bless deed ( for very high bods)
socket insurances that can be used together with sockets from tinkering to guarantee success or at least no destruction of the item
+10 luck deeds for blacksmithed armor


Tailoring:
more magic cloth deeds
change item id of magic cloth to random new id
+1 skill to magic cloth deed to boost cloth items piece by piece to +10
+10 luck deeds for tailored armor
ancient sewing kits


Tinkering:
+1 skill to jewelery deed
+10 luck to jewelery deed
+1 lrc to jewelery deed
fancy golem stuff


So these would be my suggestions to increase the fun in making bods. Cant say anything about carpentry/fletching and taming as i didnt do the respective bods. It would be very great if you could revise those rewards and perhaps other people could also make suggestions on what might/should be in in the reward tables.

Yes we are adding new rewards, and removing all the useless ones asap






Genesis
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74 Posts
#1 Re :   Bod Rewards
10 years ago  June 27, 2014, 08:53:11 AM

Cool ideas!  Love the +1 skill to cloth, the +luck or +lrc to jewelry... very awesome.  :)

*side note, some rewards frustrate me too... sandals that do nothing from a tailor.  I mean, NOTHING, no attribute (I have 3 if someone would like to take them off my hands) and looms (I have around 15 if someone would like one or all of those).  Sturdy axes and pick axes UGH... but the garg stuff, I love getting.  :)

Minos
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230 Posts
#2 Re :   Bod Rewards
10 years ago  June 27, 2014, 11:31:27 AM

The hued sandals and cloth have no value on a shard with a hue room. Could be something to look at down the road.

Sturger
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730 Posts
#3 Re :   Bod Rewards
10 years ago  June 27, 2014, 01:52:17 PM

I agree with Genesis and Minos. And I believe Typhor is on the right path, but some of his/her ideas are over powering in my opinion.

  I would remind every reader of the following:

  Evolve[definition] to develop gradually.

  Point 1) When the shards fundamental base was changed, everything that gave it balance was potentially broken; but not out of evil intention.

  Point 2) In oder to truly continue the shards evolution, gradual changes must occur, and patience, by all, must be brought to bare.

  Point 3) We must all remember that the shard was once something that Dante does not want again, this time around.

  This last point could mean a lot of things. Dante's new direction is best known only to him and his staff. However, those of us who are paying attention to the updates can see his new trend right before us.

  Point 4) Without limitations, without risk versus reward, and without a stable economy there will only be chaos; and Dante realized this before he got his second chance to make things right.

  To a lesser degree, I fully understand that getting 128 different colored loom add-on deeds; 53 different pairs of hue room colored sandles; 12 low charge gargoyle pickaxes, and whatever else is rewarded on a repetitive cycle can be tedious. Some changes should be made in regards to the above mentioned rewards. At a certain difficulty of bod, these items should be off the list, and replaced by something else. If that is not possible then those rewards should be at a 1% chance of being given as a reward.

  However, that being said, in real life, or in everything you have done in life --which includes playing video games-- when was it fair? When was the last time you got everything you wanted on the first time around; or beat a tough game on the first play though on the first day? Never.

  Point 5) Finally, can we stop complaining about change, --and understand that this point is directed at everyone and no one at the same time-- please.


  --Sturger--

typhor
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6 Posts
#4 Re :   Bod Rewards
10 years ago  June 27, 2014, 02:15:49 PM

Yeah, i widely aggree to you Sturger. Especially on your thoughts on the evolution part and therefore i find the implementation of leveldeeds and magic cloth deeds already a great idea, even though i have not yet seen one from completing bods.
Therefore most of my suggestions go the way of "evolution", giving things that are mainly luck or expensive piece by piece, like gradually increasing magic cloth to the max or slowly increasing luck to the max, where donators can get it the fast way. Special magic cloth deeds that start at +1 and have to be increased to +10 over time rather than the pure luck of the standard deeds is a thinkable option. I tried to orient my suggestions to stuff that is currently in any way obtainable within the game. But several "rewards" like sandals and sturdy/garg tools feel more like a punishment than a reward. Changing "bad rewards" in a consolation token system is another thinkable option, that lets you buy several items with it, but i think its a larger effort to code than to put modest rewards in the table.
I also liked the system where you could change pets attack damage from phys to whatever you wish gradually and change deeds/tokens for 1% each might also be an idea if its intended to implement this possibility again in any way.

Sturger
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730 Posts
#5 Re :   Bod Rewards
10 years ago  June 27, 2014, 03:06:48 PM

  I am always on board when it comes to change/evolution of games.

  I like the idea of, improvement over time, using existing materials/rewards.

  However, these improvements should not take away from donations, nor be added to the donation page.

  What I mean is your idea for +10 luck deeds; this is brilliant --as long as luck has a cap per item. However, this idea would be broken if you could also buy those +10 luck deeds with ED's.

  Finally on that thought, for those of us that do donate, we should not be punished for donating, or having little time to play, or wanting certain things fast.

  So, with regards to the LUCK cap there should be an incentive of say +50 luck per item. This bonus could only be gained/applied by the use of the +10 level deeds gained through whatever means dante sees fit; as long, like I mentioned before, as those +10 level deeds can only be gained through playing the game.


  Example:

  400 luck cap per item using deeds bought with ED's.

  450 luck cap per item using +10 luck deeds or deeds bought with ed's.

  450 luck cap per item using only +10 luck deeds.

  --Sturger--

 P.S. +crafting gear is awesome, but how about a gear/weapon set that can only be gained through BoD's?