Discussion in   Suggestions   started     10 years ago   June 24, 2014, 06:47:53 PM   by   Sturger

Bard Instruments

Sturger
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Topic :   Bard Instruments
10 years ago  June 24, 2014, 06:47:53 PM

  Hello, I like to do Bard things.

  My idea is rather simple. We have many tools/keys that hold certain items with charges.

  As a bard I have several instruments to lug around, some for just the basics, and others for specific breads of danger.  :o

  Any ways, I would like to suggest a tool/key that allows for the following:

   1) Stacking of charges

   2) The tool/key should be non-descriminating in that if you add a drum, or a lute, to the key the charges accumulate but the end product is the least costly in stones; like a lute or a tambourine, rather than a bulky drum, or standing harp.

    {Side Note} If it is at all possible, and not a hassle, perhaps a choice of instrument could be toggled on or off, when extracting charges from the tool/key.

   3) Groupings should consist of: Normal, Exceptional, and any/all of the 'Slayer' variables found on Barding instruments.

     {Side Note} I believe that artifact instruments should not be added to the tool/key, and instead should be given a durability instead of charges. Just like a closed helmet can take durability loss during combat; so to would the chosen artifact instrument be susceptible  to durability loss. 

::Note:: once the artifact is used, it becomes the chosen instrument and may take durability loss; when a non-artifact instrument is used instead, the artifact instrument, which was in use, ceases to take durability loss in combat]

 
  That's all I got. Thanks.


    --Sturger--

Meta
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#1 Re :   Bard Instruments
10 years ago  June 24, 2014, 10:03:03 PM

ah you dont like mobbing around with a standing harp in your pack? :P

Sturger
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730 Posts
#2 Re :   Bard Instruments
10 years ago  June 25, 2014, 01:17:26 PM

  No not much... its kind of a drag... if you know what I mean.  8)