Discussion in   Suggestions   started     8 years ago   January 28, 2016, 01:51:51 AM   by   Smilingdeath

Alternate use of Forensic Evaluation and Item Identification skills.

Smilingdeath
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Topic :   Alternate use of Forensic Evaluation and Item Identification skills.
8 years ago  January 28, 2016, 01:51:51 AM

Lately I have been reading a lot of the wiki and the forums.  Mainly the skills and how they relate to each other, mainly towards Tinkering and Taming.
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[/size]Two skills I found had limited usage for an Adventuring Tinker, but they could be of use to others depending on their skills and abilities.
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[/size]Forensic Evaluation- Lets you look at a dead body, and determine some information about who has interacted with it.  I think this skill could have other uses, such as hiding evidence of a criminals activities within the game, perhaps lessening the effect of their action by reducing their timer for doing something to someone else in Fel. 

  • [/size]At higher levels (130+), perhaps it could be used to place a false clue pointing at someone else near by instead. 
  • [/size]It could tie into stealing by helping to hide the results of the action by placing a fake item in place of something they have stolen.
  • [/size]Allowing an extremely high level (160+) to poison or degrade another player's food or potions.
  • [/size]When a player is killed by another it could lessen the time they have a murder count for, or at extremely high levels (140+) give a small chance to not receive a murder count as they were able to hide the evidence that it was them.
[/size]Item Identification- Mainly redundant now other than minor usage for some crafting and identifying poisoned food.
  • [/size]Perhaps add the effect of increasing a potions effects, as the player would know the properties even better, partnering it with Alchemy.
  • [/size]Making it the controlling factor, same as Animal Lore, for controlling a Golem or clockwork pets.
  • [/size]Allowing a Tinker with high level skill in Tinkering (100+) tame various Golems or clockwork creatures. (Tinker Dungeon, Survailance Drone not included).
  • [/size]Allowing a Tinker to increase the amount of repairs done to a construct.  Using its value as the Healing skill for creatures of this type.
[/size]If anyone else can think of some added uses for these or other limited use skills feel free to add in.  Nothing more than idle thoughts when I'm dog tired, but they could become greater with more input from others.  Who knows.