Discussion in   Suggestions   started     6 years ago   January 08, 2018, 01:14:42 PM   by   Mandy Bear

A "Catch-All" Key

Mandy Bear
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Topic :   A "Catch-All" Key
6 years ago  January 08, 2018, 01:14:42 PM

I was thinking it would be cool to have a storage key that is blank at first, say with 20+ potential slots. (Eventually holds up to the usual 999,999 items altogether). Once you place an item in the key, say Raw Beeswax, that item will take up the first slot and like a typical storage key you can continue to add to it or put key in your backpack to draw out the item, as needed. From then on, that particular slot becomes fixed, only being able to add raw beeswax.

We all have items in our house that pile up that are unique to our play style but no storage key to put them in. Eventually, this key would become unique and valuable to each player. 

If this idea is a coding nightmare..well, it was fun to dream.  :)

Sturger
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#1 Re :   A "Catch-All" Key
6 years ago  January 08, 2018, 10:03:29 PM


  This idea is simple and  pure genius.


  I would suggest this be allowed as an account only item, with up to 3 of these blank storage keys--20 slots each. One because your play on Evolution, one for a quest reward, and one because you donated.


  I would also suggest a [House Version] with 50 slots which costs X amount of lockdown spaces, where X is---possibly-- 10 lockdown spaces per storage slot in use.  (that's 500 storage space) This item should also be an account wide house add on. Just because you have 3 or 4 house plots doesn't mean you get 4 of these lovely ideas! Only 1 per account.


  Also, allow the owner to reset the storage slots of this item by destroying it with an axe--like a trash barrel. Doing so deletes anything left within, but allows the owner to create a new house storage device (key) for free 1 time every 30 days. If for some reason a house owner needs/wants to reset this storage device a second time before 30 days is up, charge them gold or ED's. Be gentle with this cost of living though, if it is to rough at first it will fail.


  EX:  Free, 250k tokens, 500k gold, 1.5mil gold, 3mil gold, 5ED's 10 ED's


  Well, there I went and blurted out my mind without checking the details again...




        --Sturger--




  P.S. I like this idea, but I do not think I will make it, since there are so many keys and quests related to those storage keys. However, I would love a personalize storage key. Great Idea!

Evolution
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#2 Re :   A "Catch-All" Key
6 years ago  January 09, 2018, 10:01:41 AM

this items would potentially ruin the need for all of the other keys including the master.  It would also discourage all the custom key quests.  Nice idea but it would be disruptive


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Mandy Bear
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#3 Re :   A "Catch-All" Key
6 years ago  January 26, 2018, 01:01:24 PM

Cool to know  :)  Thanx

Xerosaber
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#4 Re :   A "Catch-All" Key
6 years ago  April 19, 2018, 12:48:22 PM

What if you made it so that only items not already in a storage key could be added. For instance no ingots or boards, but perhaps benches, stone tables, reward deeds (magical cloth), etc. This would mitigate the impact on existing keys. This would still help in the areas the player needs organization, as well as truly reducing the item count for items that don't have keys. Additionally, maybe it could store actual uncut hides or logs, now that the TES requires the unprocessed versions of resources and the storage keys automatically cut or chop the resource.