Discussion in   PVP Discussion   started     10 years ago   June 23, 2014, 11:32:29 PM   by   Chunurai

Weapon primary and secondary ability.

Chunurai
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Topic :   Weapon primary and secondary ability.
10 years ago  June 23, 2014, 11:32:29 PM

Anyway we can fix the issue of when you have a primary or secondary weapon ability set and then it becomes unproqued when you cast a spell. It would be nice to see other weapon abilities used other than parafear/triple slash. Maybe enable players the ability to use specials like disarm/bleed/infecting/mortal/etc without having to set some crazy macro to maybe get the special to go off while casting. I dunno... Maybe I haven't figured it out. Any other input on this? On osi I just to be able to precast explosion and nail and parablow then target the explosion, here I can't get it to work. Thanks.

#1 Re :   Weapon primary and secondary ability.
10 years ago  June 23, 2014, 11:49:18 PM

This would prove to be lazy and would throw your ability of being skillfull and pressing those little amazing buttons that make you a better pvper out the window. Not to mention ... youll make the people that are overpowered even more overpowered.. this is a bad idea.... trust me on that. sorry chun it just is

Chunurai
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#2 Re :   Weapon primary and secondary ability.
10 years ago  June 23, 2014, 11:50:50 PM

Just throwing more options out there other than parafear and triple slash.

Minos
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#3 Re :   Weapon primary and secondary ability.
10 years ago  June 23, 2014, 11:52:03 PM

Just wanted to comment: that's how RunUO is configured by default.

spainkevin79
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#4 Re :   Weapon primary and secondary ability.
10 years ago  June 23, 2014, 11:52:12 PM

I had originally thought it would be a bad idea as well. I could just spam mortal strike during a harm spam then. I know its osi accurate and all, but I do feel it would hurt people more than help. Though if thats what the people want who am I to complain. I'll gladly start using it.

#5 Re :   Weapon primary and secondary ability.
10 years ago  June 23, 2014, 11:53:57 PM

you know what guys.. i changed my mind please do this :)

Chunurai
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#6 Re :   Weapon primary and secondary ability.
10 years ago  June 23, 2014, 11:56:07 PM

Well the difference between a mortal harm spam is I would actually be able to avoid the harm spam by moving tiles away and getting offensive spells in. Now a parafear harm spam I am defenseless, sitting and waiting to maybe get one or two mini heals in before I am parafeared again. Just think it would be more interesting than the same ole routine.

Meta
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#7 Re :   Weapon primary and secondary ability.
10 years ago  June 24, 2014, 12:00:02 AM

i just use the 'playmacro' command at the end of my spell macro.

your
spell
macro
here
playmacro 'primary ability'

Primary ability macro (loop):
@setability 'primary' 'on'
attack 'enemy'
pause 300

this way you everytime you stop casting it will spam your ability on.

Chunurai
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#8 Re :   Weapon primary and secondary ability.
10 years ago  June 24, 2014, 12:03:05 AM

Defeats the purpose of holding spells, but I'll give it a go. I have most of my spells except 3 on hot keys instead of macros.

Meta
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#9 Re :   Weapon primary and secondary ability.
10 years ago  June 24, 2014, 12:07:31 AM

yea cant be at the same time but close as it gets.

Loial
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#10 Re :   Weapon primary and secondary ability.
10 years ago  June 24, 2014, 12:17:30 AM

Correct me if I'm wrong but do you swing or use ranged weapons while casting? I didn't think you did, so the Harm spam with Mortal, would only take place if you paused to swing every now again? Either way, I don't fully agree with this. Maybe if there is a way to make it where non-harmful spells don't cause it to un-click, but offensive/harmful spells do would work.

Loial
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#11 Re :   Weapon primary and secondary ability.
10 years ago  June 24, 2014, 12:18:37 AM

Or even one step in a different direction, cause even the augmented skills to un-click when casting. Would add a new aspect to pvp imo.

Pidgyn
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#12 Re :   Weapon primary and secondary ability.
10 years ago  June 24, 2014, 08:43:19 AM

Not a fan of the wep specials that you toggle and they stay perma-on like the wep augs but i don't think having them toggle off with casting is a solution.  The fact that they are gump-based makes it a super bulkly system to create casting macros around that will toggle it back on after casting.  There's like a 200ms latency from when you press the toggle button to when it disappears/shows back up to show that the special is toggled.

spainkevin79
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#13 Re :   Weapon primary and secondary ability.
10 years ago  June 24, 2014, 11:09:01 AM

[cs primary [cs secondary? that would be interesting.