Discussion in   PVP Discussion   started     10 years ago   May 14, 2014, 01:28:59 AM   by   Escobar

PvP Ranking System - Good or Bad ?

Escobar
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Topic :   PvP Ranking System - Good or Bad ?
10 years ago  May 14, 2014, 01:28:59 AM

Since the old ranking system has been completely removed, and none currently exist - I am curious how players feel towards possibly having a new PvP Ranking Board/System implemented -


- I personally feel that a new one, refined and enforced (to prevent point farmers/cheaters), and resets on a regular basis (Monthly, etc) would be ideal.


- If that is too much of a hassle, having the old point ranking board over nothing at all would provide some form of ranking system on the server. Something is better than nothing.

Thorgal Pain
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#1 Re :   PvP Ranking System - Good or Bad ?
10 years ago  May 14, 2014, 09:15:31 AM

Use item id on urself, a gump will pop up with options and a ranking system that resets ever month.

Minos
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#2 Re :   PvP Ranking System - Good or Bad ?
10 years ago  May 14, 2014, 09:30:24 AM

Item ID no longer brings it up. Something has changed recently.

Thorgal Pain
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#3 Re :   PvP Ranking System - Good or Bad ?
10 years ago  May 14, 2014, 10:12:40 AM

Oh realy, hmm, my bad, sorry

Minos
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#4 Re :   PvP Ranking System - Good or Bad ?
10 years ago  May 14, 2014, 10:48:26 AM

No worries Thorgal. Like Escobar, I too noticed this and was curious about the plans for the system.

spainkevin79
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#5 Re :   PvP Ranking System - Good or Bad ?
10 years ago  May 15, 2014, 02:54:36 PM

I would personally like to see the monthly winner removed from the board for the subsequent 5 months, at which time we have the 6 months worth of winners compete for a grand champion reward. Kinda like the old fight night on Sonoma, for those of you who played uo that long ago ;) I think a competition between the 6 best that evo has to offer would bring an enormous turn out. I'd watch it :)

Chunurai
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#6 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 20, 2014, 03:56:49 PM

Let's just remove it... Yeah having your name at the top is a cool thing, but it hinders PvP at the same time. People become worried about dying and losing their points and their rank that they won't stick around to PvP. Let's remove it and implement maybe a weekly or monthly PvP tourney? We all know who is dominate and who is not. I know alot of people who don't venture out to Felucca and get killed do not like seeing above their head 0 kill/20 deaths. Let's remove it and implement more PvP tourneys! Field fighting or dueling..


Just my 2 cents.

Chunurai
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#7 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 20, 2014, 04:00:06 PM

Quote
I would personally like to see the monthly winner removed from the board for the subsequent 5 months, at which time we have the 6 months worth of winners compete for a grand champion reward. Kinda like the old fight night on Sonoma, for those of you who played uo that long ago [/size] I think a competition between the 6 best that evo has to offer would bring an enormous turn out. I'd watch it [/color]



Like this idea. I remember hearing about the Sonoma Fight Nights.. Never played there until they implemented transfer tokens.

Evolution
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#8 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 20, 2014, 05:30:34 PM

We are going to implement a real-time database to display ranking for pvp, pvp, richest player, best crafter etc and display on the website in the near future.  This is something I have had planned for a long time and will eliminate all the flaws in the current system


Admin Dante - Owner - UO Evolution Custom Ultima Online Shard

Website - http://www.uoevolution.com

Forum - http://www.uoevo.com/forum

Wiki - http://www.uoevo.com/wiki

Discord - http://www.discord.gg/JwEBhPH

Escobar
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#9 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 20, 2014, 07:16:40 PM

Sounds good.

+1 to the PvP Tournaments on a regular basis.
Yes we will have automated pvp tournaments

Would still be cool to keep some form of PvP ranking system to promote competition (Even if it is for Duels only.) Sounds like that is in the works though (:

Yes we will rank pk, pvp, duels, bounty, and many more stats to make competition fun again

spainkevin79
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#10 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 20, 2014, 07:33:48 PM

Nice! Will it give detailed enough stats to know what goals we need to work towards in order to beat said top players? I'd like to know exactly what it means to be the best.

Kane
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#11 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 05:04:43 AM

Okay, I haven't got there yet but here is what is in my notes...

Yes, reset once a month.

1.  Stop the farming of alts.
2.  No points for kills on same guild or allied guild
3.  A function that determines the scale between you and the person you killed vs the amount of damage you did to the person.  If you do 100% of the damage against someone better equiped/skilled you get more points and they lose points. (This will also look at points and ranking for consideration of awarded points).
4.  Drop an account less then 30 days old and it will drop your points.

Once I get something reflects combat skills rather then farming skills, each month there will be prizes for the top players on the board.

DarkWarrior
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#12 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 06:07:09 AM

Okay, I haven't got there yet but here is what is in my notes...

Yes, reset once a month.

1.  Stop the farming of alts.
2.  No points for kills on same guild or allied guild
3.  A function that determines the scale between you and the person you killed vs the amount of damage you did to the person.  If you do 100% of the damage against someone better equiped/skilled you get more points and they lose points. (This will also look at points and ranking for consideration of awarded points).
4.  Drop an account less then 30 days old and it will drop your points.

Once I get something reflects combat skills rather then farming skills, each month there will be prizes for the top players on the board.


Not sure how easy to code but maybe something that will bring more variety.
In a nutshell:
Repeated kills against the same target over a period of time gives less points.


Brief Explanation:
This is a attempt to try and vary targets and make PvPers actively seek new targets or challenges. Anyone can camp a spot and kill the same person over and over. Doing so should give a penalty to the points over time. If a PvPer actually hunts and kills various other targets their points are unaffected, if they kill the same target after say 3-4 other targets then their points are unaffected.
Don't know how much sense that makes :) But basically you receive less points per kill killing the same target, but if you actively hunt targets and kill other people then your points are unaffected.

Minos
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#13 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 07:58:41 AM

Quote from: Kane
4.  Drop an account less then 30 days old and it will drop your points.
This sounds good on paper, but with donating for items, friends who have donated for items, friends who have played a long time and accumulated spare items, skill balls, very fast gains, and so on, you can have 1-2 day old players dropping 1+ year veterans (yes, this has happened). Go beyond a week and these "new players"  have characters that are essentially finished. Why would there be a penalty for defending yourself from/killing what amounts to a veteran UO player with a new Evo account?

DarkWarrior
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#14 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 08:21:09 AM

Maybe starting it at 7days.
Although you have a valid point Minos, the system would also have to cater for the players who wont donate or have friends already on the shard. So a balance on the time would need to be found.

Minos
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#15 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 08:28:52 AM

You're right that my scenario is not the norm, but it needs to be taken into account. Also, I'd point out if you do not donate and do not know anyone on the shard, you are extremely unlikely to be hunting Felucca hot spots with a poorly outfitted new character, by yourself no less. If you do, there is some level of personal responsibility. Maybe if this is a serious concern, it could be changed so that "young" players cannot travel to Felucca for their first X days.

DarkWarrior
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#16 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 09:04:11 AM

You're right that my scenario is not the norm, but it needs to be taken into account. Also, I'd point out if you do not donate and do not know anyone on the shard, you are extremely unlikely to be hunting Felucca hot spots with a poorly outfitted new character, by yourself no less. If you do, there is some level of personal responsibility. Maybe if this is a serious concern, it could be changed so that "young" players cannot travel to Felucca for their first X days.


Yeah point taken, but there are some irresponsible people out there :)
I like the idea of Young status, but maybe that would lead to tweaking the Young status its self. A couple hours at training elementals and you will skill out of Young. So maybe increasing that a bit higher. That being said, you only get Young if you choose a pre determined template anyway.

Kane
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#17 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 09:28:57 AM

Thats why this is all on paper at the moment.. tons of "What ifs" and "What abouts" need to be accounted for.  The reason it is #4 is because if #3 functions as well as I hope then #4 will have no use because it will already be reflected in the point award/penalty because #3 goes by skills, stats and gear not age.

Tiea
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#18 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 10:28:43 AM

Quote
Quote from: Kane

4.  Drop an account less then 30 days old and it will drop your points.


Quote from: Minos

This sounds good on paper, but with donating for items, friends who have donated for items, friends who have played a long time and accumulated spare items, skill balls, very fast gains, and so on, you can have 1-2 day old players dropping 1+ year veterans (yes, this has happened). Go beyond a week and these "new players"  have characters that are essentially finished. Why would there be a penalty for defending yourself from/killing what amounts to a veteran UO player with a new Evo account?

I think 14 days is usually the "Young" status number or if a PK'r attacks and kills a player who has under "said amount" of skill points, then this would drop their points. Would make it a mystery to the PK'rs...

PK 1- "Dude, IT'S a BLUE!
PK 2- "I'm 2 points from rank 1 dude, think they have "said amount" of points? Don't wanna lose my rank on a noob! lol
PK 1- "It's Fel, let's kill him/her.
PK 2- "Damn, dropped a rank!!!
PK 1- "Add him/her to the KOS list for next week. lol

But then again, why is a new player going to Felucca? The risk of going there has always been go and take the chance of being killed and looted or stay in Tram.

I always wanted to do the what would 2 PK'rs say to each other thing! lol

spainkevin79
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#19 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 10:49:17 AM

Quote
But then again, why is a new player going to Felucca? The risk of going there has always been go and take the chance of being killed and looted or stay in Tram.

Thats the big mystery isn't it. We have always wondered on why newbies should have special privilege in fel. If they don't wanna die then don't go to fel. It's simple.

Jed
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#20 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 11:05:32 AM

Maybe give them immunity for a week or two so they can run around and check it out, I would think they go there for the power scrolls without understanding the danger.

spainkevin79
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#21 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 11:28:42 AM

Maybe... but if they are playing a runuo server then surely they know about the deep and intimate romance that pk's and champ spawns have shared for the last 10 years. Are there new people playing here that are completely new to uo? Thats pretty cool if that is true.

Jed
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#22 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 11:31:33 AM

It seems so sometimes, maybe a warning on the moongates for a couple of weeks something like "Warning you may be killed by other players in this area" I know people will still get upset, but at least they could not say they did not know the danger. 

Minos
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#23 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 01:52:38 PM

I've always been of the opinion that if you want to explore somewhere unmolested, you do so as a ghost. Solves a host of issues.

Jed
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#24 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 02:09:05 PM

 ;D Very True.

Meta
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#25 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 02:22:44 PM

How about extend new player status to 30 days. New player status blocks you from entering fel. But it can be removed permanently at any time. At the time if status removal it will display a gump explains very specifically what it mean to venture in fel and not be a new player anymore.

spainkevin79
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#26 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 02:35:06 PM

I keep a ghost character specifically for that ;) I do not like walking into traps.

@meta
I like the sound of that. It puts all the responsibility for the decision in the hands of the victi.. umm... player.

Pidgyn
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#27 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 10:47:59 PM

I actually really liked the server without the pvp rankings available.  I thought I would dislike it however pvp seemed to FLOURISH after the ranks were taken away.  People were more apt to try new strategies, new rotations, play-styles, etc.  Players were more open to playing with other players even vs if it was vs their guildmates just to give it a try playing with other players.  There was very little of players taking things personally. 


Also a lot of players will see odds that are "not in their fava" and just leave.  I play this game only for pvp so it's disheartening to have maybe 10 min of pvp per day max.  Often players will leave pvp as soon as they score a kill or won't fight alone for fear of losing points.  Players tended to stick around when there were no rankings and it was MUCH MORE social.  Players would gank the 1st player that came through the gate only to later help that player kill one of the fellow players that did the ganking, with no one getting upset about being "betrayed." 


The most IMPORTANT reason i like it is simply this:  on OSI servers the "best" players were always based on opinions.  Player A would always beat player B, thus player A is better.  Player B always beat player C, thus player B is better.  BUT: player C always beat A, thus C is better than A?  How can that be?   Player skills were always subjective and a source of fantastic conversational debate.  "Sure I saw that person take on 3v1, but that player died to so-and-so 1v1!"  It added a layer of lore and myth to the game.  Even when i meet players like Chun who was from West Coast OSI servers: I have a vague idea of some of the players he played with and he has a vague idea of some of the players i played with.  It was all about the pvp lore. 


For instance:  there was a player whose name started with a vowel that I don't think was ever a very good player, but for a short while he would teleport spam 2 shot everyone.  Ranking-wise i know he wasn't the "best" but if there were no rankings, people might look back and think he was the "best dexer of uoe" because of his brief period of dominance with sammy kat/ornate ax/teleport spam. 


I dunno, if there were no rankings people might look back and think Pidgyn was the most baddest-ass of them all!  (highly unlikely but i have my hopes ;p )

Chunurai
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#28 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 23, 2014, 11:24:31 PM

I believe that the rankings hinder the pvp scene. I believe if you remove the system then there will be more pvp. Players won't just get their points then log and come back every six hours to get their points. When kyn removed the point system I noticed more pvp happening in the short time because no one was wondered about losing their rank. If you want to be noticed as the top pvper/dueler then let's have tourneys. Field fighting 2v2s or duels with weapon specials :p. I'm not too worried about the ranking at the moment as I am parafear!
Our new ranking system will take all of this into consideration, we have a great plan and ideas to improve pvp

Meta
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#29 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 24, 2014, 12:16:49 AM

turn the pvp ranking board on for the first week of every month. reward the winner then turn them off for the remainder of the month.

Minos
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#30 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 24, 2014, 01:04:45 AM

Quote from: Meta
turn the pvp ranking board on for the first week of every month. reward the winner then turn them off for the remainder of the month.
Something like this was briefly tried before the reset. What happened was a bunch of people never seen PvPing quickly rose to rank one, with ratios like 65-0, because of what I perceived as the lure of a reward.

My opinion: the only way to have a board that is accurate is to award points based on moderated events. Otherwise there will always be some issue.

Pidgyn
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#31 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 24, 2014, 08:41:01 AM

  /agree

also pvpers shouldn't need INCENTIVES to pvp.  It's its own reward.  The old faction rewards are the only "items" that should be perhaps available in the future i believe since everyone can get them, some quicker than others based on their activity both in fel and also doing champs that drop silver in fel (more time in fel is more potential for pvp). 

Pvp mod tournies would be fun, if even for a "weekly" rank assigned to them.  The rank wouldn't change if you die 100x in fel and it would be strictly for bragging rites i suppose.

Tiea
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#32 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 25, 2014, 02:01:20 AM

Quote
Quote from: Pidgyn

For instance:  I dont think Omni was ever a very good player, but for a short while he would teleport spam 2 shot everyone.  Ranking-wise i know he wasn't the "best" but if there were no rankings, people might look back and think he was the "best dexer of uoe" because of his brief period of dominance with sammy kat/ornate ax/teleport spam.

His play style fit what was handed to players, to utilize in what ever way a PvP'r seen fit. You should of worked to find a counter, a way to defeat his way of PvPing. Pidgyn, don't talk about Omni, he's not here to respond.

Pidgyn
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#33 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 25, 2014, 07:54:06 AM

@tiea.   K fixed.  Better?  I did, and all others found a counter.

I'll use me for an example then if those individuals shouldn't be talked abound since they aren't here to respond.  For a short while I dominated with a bone harvester with parafear augment and mortal strike at the same time when no player had 120hiding.  I climbed very high in the "ranks" but certainly that is not reflective of actual talent...my POINT that I am making with all of these things is that with no pvp rank system all of these things would be pvp lore and myth. 

Tiea
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#34 Re :   PvP Ranking System - Good or Bad ?
10 years ago  June 25, 2014, 12:17:51 PM

TY Pidgyn and I agree, remove the point system.

Escobar
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#35 Re :   PvP Ranking System - Good or Bad ?
10 years ago  November 13, 2014, 02:04:26 AM

I would push for a Ranking system to come back. PvP is its own reward but with the faction system broken (a form of ranking through punkte/faction kills) people do not have anything to compete over other than spawns which can be completely avoided through the world teleporter.


To prevent Exploiters:


Automated PvP Tournament daily or weekly. Type [joinpvp to join. Once inside, after a few minutes (to let everyone join) it will pair players and put them in a duel. Once in the duel you cannot world tele out. Single elimination - when you die you move to the bleacher box (other side of the pit isolated from those still competing.) Winners of each duel and ultimately the tournament receive points based on performance. With points established a bracket could be formed for the next and future daily/weekly automated tournament. For maximum participation put the tourney up at prime time for the server each evening. 


*Edit* Could additionally insert a [spectatepvp command for people who just want to sit in the bleachers (losers section) and observe the tournament. An exit gate should be placed in the spectator booth/losers section.