Discussion in   PVP Discussion   started     9 years ago   February 01, 2015, 03:27:33 AM   by   Jarlaxle

PvP Augments

Jarlaxle
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Topic :   PvP Augments
9 years ago  February 01, 2015, 03:27:33 AM

Recently got sockets on all my gear, about to buy augments but not 100% on where they should be placed, Primarily a dexxer using triple hit spells and triple slash


Item              Skills                                          Stats                                             Add


Gloves of Kas         15 Tactics                                 10 str   5 int                        4x Parry
Arms of the Magi      25 magery                                                                 4x Anatomy
Soul walkers         10 SS/Necro                              5 str   5 dex                1x Dexterity 2x Tactics
Royal Guard         10 swords/ 5 tactics                  5 str   5 dex                1x Anatomy 2x tactics
Dragon Cloak         20 swords/tactics/anat                                                 2x Parry
Flame Talisman                                                     10 str                                  5x Parry
Mythril Dragon Robe                                                       5 dex                               1x Tactics (4x Healing or arms lore?)

Are these augments going to conflict with any of the items I intend to put them in?


Skills before augments
Anatomy        183
Tactics           177
Swords          239
Healing          130
Parry             145
Arms Lore     145

Stats
Str            121 + 29
Dex           126 + 39
Int             108 + 27

I will likelybe dropping 15 Dex and adding 15 Int (or should I just socket 15 Int instead of the 15 Dex in the soul walkers?)

I have very little idea what I am doing but would like to end up with
Str    150
Dex   165
Int     150

FYI 350 is max stats


I guess this post is mostly about advice on augments, which ones to get, and where to place them.

thallos
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65 Posts
#1 Re :   PvP Augments
9 years ago  February 01, 2015, 02:33:32 PM

socket more parry so you dont get hit with weapons as much, adding dex to the boots is better.  intel augs are currently limited to +3 [ 1 socket] or +15 [ 3 sockets] no legendary aug for intel at this moment. arms lore should be minimum of 175 for triple slash to not fail augment check. higher swords with skill cloth to hit more often. most mages do not have to stack the melee skills to survive, just eval int, magery and high parry. they do not need the tactics, anatomy and arms lore, the op eval int will drop most peoples gear. then they exp, flame strike and either spam harm or fireball to kill you in less time a dexxer can heal with a bandage. i have 165 dex and it takes me 3-5 bandages to fully heal thru a mage dump. if you stand next to a mage spamming harm, you lose. period. harm spam is way op. so are their mini heals.
 a dexxer cannot stack the high eval int and magery because of the melee skills they need to fight and be effective. chivalry casting is slow and doesn't match a op mini-heal spam that takes less than half a second to cast.


items that have more intel on it will be helpful, even though it will not show up on your max stats, it will come into play when cursed by a mage running 240+ eval int.

Jarlaxle
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#2 Re :   PvP Augments
9 years ago  February 01, 2015, 03:01:00 PM

Thanks for the reply :)

So if I placed the augs in the proposed items above there wouldn't be any conflicts? I really don't want them to override any existing stats or skills on the items hehe, Once I get a better ring/brace I can socket more parry and arms lore.

Minos
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230 Posts
#3 Re :   PvP Augments
9 years ago  February 01, 2015, 05:53:17 PM

The only time I'm aware of a conflict in using skill augments is when an item already has visible +skills. Items can only have five instances of +skills on them. For example, the gloves of the hard worker already have +10 blacksmithing, +10 mining, and +5 tinkering. It would be wise to only add two more skill augments, thereby totaling five instances of +skills. Any additional skill augments would only serve to waste a socket.

Jarlaxle
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#4 Re :   PvP Augments
9 years ago  February 01, 2015, 06:04:38 PM

Excellent, thanks for the replies.. you have all been very helpful!

SultanOfPwn
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25 Posts
#5 Re :   PvP Augments
9 years ago  February 02, 2015, 04:50:08 AM


 -Every item is only allowed 5 skills. after that it doesn't show up.
- Some augments can only be added to armor pieces. Plan those out first.- Make sure you overstack at least 25 extra dex and intel.  or a person with high magery/eval will drop your gear with a evil omen/curse.
 -Also good goal for parry is 220+   the higher the better.
- Anatomy & healing can be closer to 175(maybe 200ish anatomy since u will be dexer). They have diminishing returns. Anatomy helps damage so stack more of that then healing if you can. You can  check healing- anatomy calculator on uo  stratics to see the math formula.   
-You can only add hci/dci to armor pieces so make sure you take that into account and have 70-75 hci/dci at end to compensate for hit lower attack and hit lower defense in pvp.
 -Since you said you like dexer and want triple slash you will need 175 arms lore to be 100% successfull on every triple slash attack. Less is ok, but 175 is max u need.


I wish I would have planned out all my gear like you when I first started. Would have  saved me a lot of money in the long run.  Good luck. Hope this helps.

Thorgal Pain
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254 Posts
#6 Re :   PvP Augments
9 years ago  February 02, 2015, 06:21:06 AM

@ Minos
Dont forget that a single item cannot go over 25 pts in the same skill, ex: hard worker, already have +10 bs so adding more then 2 bs augs would be pointless.