At the end of the day, if you tell johnny; the only one who wants to PvP, that he can PvP. The other 99 kids should have to deal with it, and be fair about it.
I also think that the amount of PVP on the shard is very very small, and to change something that so many enjoy to accommodate the small amount that do PVP is really unfair to everyone else.
When Kyn changed how the parring formula worked on the shard, was it unfair or [size=0pt]
necessary? At the time only a small few had the real advantage, but just about everyone was invested in high parrying, which was the trend.[/size]
Yet people run around with Eval Int of over 200 and do 50 hps of damage with a level 2 spell.
There are plenty of 'Red Named' MoB's on every facet that one shot kill you, why does the above statement matter? I have been darn near a screen and a half away from Godzilla, and he still had line of sight on me, and ghost faced me, to my epic rage meltdown. (shrugs; it happens)
My personal interest in this post is basically to eliminate, would be pvp'ers, using the personal teleporter to get out of loosing in PvP.
I'm also not a fan of paying for advantage in free or pay to play gaming; though I limit that thought to personal opinion, and keep it at that.
UO came out just at the end of 1997, and it was only Felluca; for about 3-4 years people found a way to survive the PvP aspect of the game. Either this shard is about RPG-PVP (good versus evil) or its not. Anything that takes away from any part of the designated PvP area, should be reevaluated and balanced, IMO.
I reiterate; at the end of the day, if you tell johnny; the only one who wants to PvP, that he can PvP. The other 99 kids should have to deal with it, and be fair about it.
That's my two cents.
P.S. @ WinterRose: I like your style, but I just disagree with you on this matter. Balance must flow, or someone will feel left out.