@ Loxley
Base Hard Cap: [Str] 125 [Dex] 125 [Int] 125
Max Hard Cap: [Str] 150 [Dex] 165 [Int] 150
Informational Notes:
1. The formula to figure out your hit points is your strength doubled. For some simple math you are looking at 20 to 250 hit points. In addition to the 250 hit points you can achieve naturally, you can gain more hit points via personal gear; which I am told max's out a character's hit points at around 300 or 300+'ish.
2. Your characters Stamina and Mana scores are the same as your Dexterity and Intelligence scores. If you have 112 Dex, than you have, at least, 112 stamina; and the same will be true of your Mana pool when considering your base Intelligence score.
3. When considering Stamina/Mana Bonuses from gear having either a Dex or Int Bonus; understand that the Max hard caps apply here. You will no longer gain bonus stamina from Dex gear once you reach 165 total dexterity. The same is true about Int gear, with the exception being the lower hard cap involved there, [150].
4. Though you do not gain more hit points from gear that grants a Str bonus, this does not hold true with concerns to additional damage. It is small-- once you reach 100 to 110 str-- but your min-max damage numbers will go up now and again. [about every 5 to 10 bonus Str points: up to the max STR hard cap of 150]
(Note) I make mention of point 4 for players who are not using a Sampire build. I have not tested this build, so that's where my information may find fault. This point still holds true with max natural Damage Increase-- 100%-- FYI.
5. I am sure, but not 100%, that a character can reach 250 to 300+ in both Stamina and Mana; with the right natural attribute build and proper gear bonuses.
I hope this helps you out Loxley, as well as others looking for info on the subject. PM me in game, if you wish to talk more about this topic one on one.
--Sturger--