Discussion in   Help!   started     8 years ago   March 22, 2016, 01:06:04 PM   by   Loxley

STR Stat

Loxley
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Topic :   STR Stat
8 years ago  March 22, 2016, 01:06:04 PM

Hoping that the community can enlighten me about this. If this was previously asked/answered before I apologize in advance for not being able to look for it. But here it is my question.


I am aware that the individual stat caps are 150 each for STR/DEX/INT and at the moment my char has 114/127/74 total of 315


I noticed that when I add STR by means of armour or jewelry my HP doesn't change at all. Am I missing something or have a hit a hard cap?


I also noticed that DEX won't go beyond 165.


Does anyone mind sharing or explaining to me how it works to gain more HP?


Thanks in advance community.

Smilingdeath
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275 Posts
#1 Re :   STR Stat
8 years ago  March 22, 2016, 02:18:51 PM

You have to find the items that increase your hit points.  Bonus strength from items does not increase health, but it will increase carrying capacity.

Kartonian
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#2 Re :   STR Stat
8 years ago  March 22, 2016, 02:58:45 PM

The caps are 150/165/150 for STR/DEX/INT.  Also what Smilingdeath said was also correct in that Bonus Str from items does not increase your max hitpoints but there are many items that have +Hitpoints on them that will.  Once you hit 150/165/150 of any of the stats you can gain Str and Dex over that but it will only apply that additional stat if you get cursed and would end up being below that caps you would benefit from any of the stat points you have over the cap.

Sturger
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#3 Re :   STR Stat
8 years ago  March 22, 2016, 04:15:00 PM

@ Loxley

 
  Base Hard Cap:  [Str] 125   [Dex] 125   [Int] 125

  Max Hard Cap:   [Str] 150   [Dex] 165   [Int] 150

 
 Informational Notes:

  1. The formula to figure out your hit points is your strength doubled. For some simple math you are looking at 20 to 250 hit points. In addition to the 250 hit points you can achieve naturally, you can gain more hit points via personal gear; which I am told max's out a character's  hit points at around 300 or 300+'ish.

 2. Your characters Stamina and Mana scores are the same as your Dexterity and Intelligence scores. If you have 112 Dex, than you have, at least, 112 stamina; and the same will be true of your Mana pool when considering your base Intelligence score.

 3. When considering Stamina/Mana Bonuses from gear having either a Dex or Int Bonus; understand that the Max hard caps apply here. You will no longer gain bonus stamina from Dex gear once you reach 165 total dexterity. The same is true about Int gear, with the exception being the lower hard cap involved there, [150].

 4. Though you do not gain more hit points from gear that grants a Str bonus, this does not hold true with concerns to additional damage. It is small-- once you reach 100 to 110 str-- but your min-max damage numbers will go up now and again. [about every 5 to 10 bonus Str points: up to the max STR hard cap of 150]

  (Note) I make mention of point 4 for players who are not using a Sampire build. I have not tested this build, so that's where my information may find fault. This point still holds true with max natural Damage Increase-- 100%-- FYI.

 5. I am sure, but not 100%, that a character can reach 250 to 300+ in both Stamina and Mana; with the right natural attribute build and proper gear bonuses.

  I hope this helps you out Loxley, as well as others looking for info on the subject. PM me in game, if you wish to talk more about this topic one on one.



       --Sturger--
 

Loxley
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#4 Re :   STR Stat
8 years ago  March 22, 2016, 05:04:55 PM

Hey Sturger! Thanks for the input. I am still learning as I get deep into the game. I will keep in mind the info that you just provided and hope that anyone else might find it useful as well. I'll definitely hit you up if I need some more insight.


Thanks everyone else that commented as well!