Jackseghets and pkrion, both of you did very well in explaining your thoughts in English, your effort is welcomed and well worded, keep up the great work of learning (I wish I had your command of 2nd languages!)!
Jackseghets, I agree with your insight, the spawn rate IS slow, especially with the larger community we now have, additionally spawn seems to be unbalanced between Fel and Tram. In many cases the spawn rate of "trash mobs" in Tram is MUCH higher than those in Fel. I hunt Fel, I live in Fel, and I feel Fel has been neglected. As for quest mobs, a greater variation of the spawn timer would be nice, but we see time and time again these mobs (Magi Dragon, Sprillix, Fairy Sword ect.) being farmed by one player, who was lucky enough to find the mob up once, and able to know when it will spawn again. Drop rate of quest items also is quite low, I understand the principal behind this, but when developed and spawned, our community was a fraction of the size.
Powerscrolls: Dante had stated that power scrolls are easy to obtain, this is true, but the point Jacks was making is that 120 Powerscrolls are not as easily obtainable. My account to date is approx 900 days old, I have well over 300 Powerscrolls in my key currently, and have obtained THOUSANDS. I STILL do not have all the 120's I would like. On top of that, the gold obtained from Champ Spawns has deteriorated to the point be being a chore and a bore to complete. I only do spawns now to collect T-Maps, because the odds of me getting a 120 Stealing, Alchemy or Stealth are incredibly low (actively buying these 120's btw).
Wiki: The wiki is a long running joke. I would be happy to assist in updating the wiki if I were able to make edits. Yes, the wiki is extensive, but it is also full of outdated information. The sheer content of the wiki makes it difficult to navigate, removing outdated information is just as start. Example: "How do I spend my pvp points, or see my accumulated credits?" "you can't" "Oh, I read the commands on the wiki." "LoL".
ED: I have no problems with the current ED situation. The economy is fairly stable now, thank the gods, and we NEED donations, to keep the shard free, exciting, fresh, and as amazing as it is. That said, balance was thrown out the window. I am referring specifically to the "Parry Damage Deed", this is the definition of "Pay to Win", this one item, that is impossible to obtain in game, has turned PvP (I know pvp is not a priority, but it is the END GAME of UO) into a mess.
Here is a point that I would like to add to the "complaints" department.
Housing: Players who have left the shard YEARS ago still maintain housing, I understand...you want to keep as many players happy as possible. But what about the NEW players coming in? Why NOT institute an automatic IDOC system? You've not logged in for 6 months, bye bye house. Don't purge the account, just purge the house.
Now that the negative is out of the way, I would like to agree with the positive points that both new players have expressed, and add to them (from the mouth's of babes, these guys see the shard with a fresh perspective, and their input should be commended).
The community is incredible, and I don't mean just the players. Staff has been fantastic, and on a whole, the shard is much stronger and enjoyable now than it was when I began prior to the Great Revert. Changes are always being made, some I do not agree with, and some that are incredible, some that leave me scratching my head wondering..."WTH were they thinking", and some that have me addicted to new quests.
There is always new content, this is both a blessing and a curse, but it IS new. I would really rather see old projects completed (ring of Iuz anyone?) than new projects taken on, but the fact remains, new content is always coming, sometimes at overwhelming breakneck speeds.
The guild NEW needs more recognition, NEW IS our server, without the support NEW provides, many players would turn their back on the shard, as the custom content is so extensive. I've seen vets come and go, but I have met many more great players who can bring a lot to the shard come from NEW. Keep up the great work NEW, maybe when advertising, we can mention NEW to help players get their start on our Evo Home.
Staff Events! (and staff in general) Thank you so much staff, for your hard work in preparing new events, that offer fun and unique rewards! Domino, your quests are incredible, and trivia is always a blast. Jagger, Hunger Games is by far my favorite event, and thank you for hosting again, not to mention having an understanding of what many young and old players look for in a pvp event, and thank you Kane for introducing the concept and the development! Expo, keep pushing the boundaries! This goes for you too Jagger, Expo events are always something to look forward to, I can expect to die, laugh, and be excited for any event with the "Expo" tag. Kane, keep doing what you are doing, most of us have no idea the immense amount of work that you put into this shard, but we appreciate it, the way the shard runs now, compared to several years ago is night and day. Thank you. Dante and Zoe, I think you guys know how I feel about you, I make it a point to thank you both for giving us this shard every time I see you, and this time is no exception. Thank you.
Sturger has mentioned in the past that a "Player Council" would be a great way to keep staff up to date on bugs, player thoughts, exploits, community and economy. I couldn't agree more. Keeping in touch with the players, both new and old, is something we could ALL benefit from, and is an excellent suggestion. It would prevent me from posting a bi-annual rant like this.
If you've made it this far, thank you for listening.
TL;DR- Listen to the new players, they have a fresh perspective.