Discussion in   General Discussions   started     10 years ago   February 13, 2015, 01:11:04 AM   by   Leighton

Tinker-dungeon...a bit too hard?

Leighton
Offline
117 Posts
Topic :   Tinker-dungeon...a bit too hard?
10 years ago  February 13, 2015, 01:11:04 AM

hi, a question plz to tinkerdungeon: after some changes (too easy before) now the tinkerdungeon is very hard, bc i get always calmed, cannot fight or cast and only reclaim weak pets bc taming/lore is decreased...should i increase tame/lore via jewelry and fight with pets? or are there other tactics to fight against the mobs inside? or is it possible that the calm get a magic resist check so u have a chance not to get calmed?


greetings

Dreadwolf
Offline
50 Posts
#1 Re :   Tinker-dungeon...a bit too hard?
10 years ago  February 13, 2015, 09:35:13 AM

I do not recall any changes to Tinker dungeon for quite along while. It was always a med to high difficulty (depending on play style and gear etc). The only thing I have noticed that changed was some mob spawn points, pathing routes changed. And loot tables, drop rate for tinker gear was lowered alot, on bosses (not sure on regular mobs)

The Satyr type mobs have always been in there since it was released. Here is a helpful tip, if you do not attack them, they will not attack you. They are non aggro. You have to actively target and attack them. If you do attack them, they will discord, calm, Provoke on you and your pets. and it gets messy.

As to tactics you cannot sick pets in that dungeon and go afk. The mobs are strong enough to wear out some pets left alone.  This dungeon is a good primer for the more difficult mobs, encounter in game.  and the belethwhatever tinker boss is a tough guy.

Most of the "end game" encounters, pets can be more of a hinderance than a help, and many mobs will straight out kill your pet with anti pet mechanics.  It is a good idea to round your playstyle (and gear). where you can be a tamer, and/or tank/melee , and/or caster, and/or bard.

We have unlimited skill cap, there is no reason you cannot switch to a differing playstyle at any given time.

Expo
Offline
294 Posts
#2 Re :   Tinker-dungeon...a bit too hard?
10 years ago  February 13, 2015, 10:11:23 AM

Great tips Dreadwolf. The best tip for inside the Tinker's Dungeon is to not AoE/whirlwind everything in sight. That'll attract the attention of the surveillance droids (satyr) and things will get bad quickly. I did this specifically to negate the spam usage of WW/wither and make it a more engaging encounter.

This place is also meant for veterans and is not intended for newer players. I've actually been working on a "lead in" to the Tinker's Dungeon from Dungeon Wrong. In there (eventually) will be an "easier" version of some of the mobs you might find in Tinker's dungeon.

Be careful in there! =)