Discussion in   General Discussions   started     11 years ago   June 22, 2013, 01:41:46 AM   by   Taleon

Stealing!

Taleon
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Topic :   Stealing!
11 years ago  June 22, 2013, 01:41:46 AM

we need to do something about stealing  this is just plain crap a person can steal from you pack and hide a second later or use an invis potion or whatever they do isnt there any punishment for stealing anymore?    Just dont stand around in dangerous spo[size=78%]ts afk[/size][/color]
[/size]well no on is standing around afk in spots they shouldnt.....    but with the intriduction of bank crystals personal teleporters and the ability to get your stealth and stealing above 200   you dont think the scripts might need some modification???   dante put an event up earlier and said no pking   but players still go there and steal from players like is too easy.......[size=78%][/color]

Allestaria
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107 Posts
#1 Re :   Stealing!
11 years ago  June 22, 2013, 04:25:10 AM

Its pretty simple you see.


Stay out of fel and it won't happen. Insure and or bless what you do not want stolen.  Put things in the bank.
Its really really simple.


Oh did I mention stay out of fel.  Don't like the hiding.. Use detect hidden. 


Or like I mentioned stay out of fel.

pibb100k
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#2 Re :   Stealing!
11 years ago  June 22, 2013, 11:01:50 AM

LOL yeh its stupid they should go grey

Minos
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#3 Re :   Stealing!
11 years ago  June 22, 2013, 11:48:10 AM

With the no skill cap, you can raise stealing to the point your % chance of being noticed (even around many players or NPCs) becomes zero. If nobody notices, there is no crime and thus the thief is not grey. Having the thief turn grey to the victim seems reasonable, but if you fail the check to notice, does that really make sense? This is another skill that should be looked at for a hard cap.

Allestaria is absolutely correct about insuring and blessing items. Being vigilant about not carrying any uninsured or excess items in Felucca has come up a number of times and I've even posted in the FAQs about protecting your loot. It is not convenient to always remember to clean up your pack before venturing forth. But Felucca has never been about convenience and there is always someone looking for that one time you slip up.

Grumpelstiltskin
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#4 Re :   Stealing!
11 years ago  June 22, 2013, 11:53:21 AM

I agree but the tactic that is used is steal then personal teleport out instantly. How is this a fair tactic at all? Going to fel is a must in the game if you want to be successful. we are forced to go their to do quest for better armor and such. Just be sure to do as minos said and protect your stuff if you go sense their is no fix to this issue.

Minos
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230 Posts
#5 Re :   Stealing!
11 years ago  June 22, 2013, 12:11:35 PM

Hmm, I hadn't even considered stealing in combination with personal teleporters. I can also think of other loopholes in preventing an item from being recovered, but the thief having the ability to immediately disappear to another facet is an issue.  Regardless of criminal status, sounds like a flag needs to be thrown after stealing an item from a player mobile. No moongating or recalling for some period of time.

Allestaria
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#6 Re :   Stealing!
11 years ago  June 22, 2013, 12:38:24 PM

A member of the NPC thieves' guild cannot report murders. If you steal from an innocent player, then there are a few different possible outcomes.
1. Complete Success: One possibility is that you successfully steal an item and go completely unnoticed (in the sense that the game will not officially count any player or NPC as having noticed you even if a player realizes you stole from him or her). If this is the case, you will remain blue. You will, however, be freely attackable by anyone, even in guarded zones. This is known as being "permagray." Once you are permagray, you remain so until you die.
2. Partial Success: Another possibility is that you successfully steal an item but are noticed by a player or NPC. In this case, you will get a criminal flag and turn gray. If you are in town, the guards may be called on you. If the player you stole from attacks you, you will get a murder count for killing this player, even in self-defense. When your criminal flag wears off, you will be permagray.
3. Failure: You do not succeed in your attempt to steal. You may also go gray, as in a partial failure.
IMPORTANT: Do not fight back against a player that highlights blue to you. If you kill such a player, you will get a murder count and be removed from the Thieves' Guild for a week. Only fight those that appear gray to you. If you find yourself attacked by a person that highlights blue, run away. Come back after two minutes and, if the player attacks you again, you will now be able to defend yourself with lethal force. Do note that you will not auto-defend against an attacking player that highlights blue, so you need only use a little care to avoid getting murder counts.
Getting caught and difficulty when Stealing considers the difficulty of the steal (item weight) And the number of humans that are in your view (from server patch notes 77).

From what I have found its working as intended.

Grumpelstiltskin
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#7 Re :   Stealing!
11 years ago  June 22, 2013, 01:14:41 PM

 Minos I agree their should be a recall or teleport timer  after stealing so that you have a chance to defend your items if you make a mistake. A red or grey cannot even use their bank if they are flagged which if that was implemented and a timer on your teleporting out i think that would give a timed chance of finding and recovering your item or items before losing them for good. That's if you can kill the thief which will most likely not happen but it would give the chance. Even if made it where the item is stuck in the theifs pack for a timed period so they cant just throw in loot bag. all ideas nothing set in stone.

Minos
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#8 Re :   Stealing!
11 years ago  June 22, 2013, 01:51:50 PM

Allestaria, this is all information pertaining to OSI (where everything assumes a hard skill cap). While RunUO emulates a lot of OSI, it's not a perfect replica. That being said, for the sake of argument, let's say it's emulated 100% correctly. Players here can and do have over 200 stealing. No matter what the situation, they are always achieving Complete Success. Compound that fact with bank crystals, personal teleporters, blessed bags, and no flagging -- there is no way to counter a prepared thief.

Yes the script is functioning well; the issue is there are many variables that were not considered when it was written. People are voicing this so the server and the staff are aware of their concerns.

Agony
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#9 Re :   Stealing!
11 years ago  June 22, 2013, 08:24:42 PM

Well I'm going to "assume" this thread is referring to me. There is a real easy fix to this. Insure your stuff. I will have no choice but to leave you alone. There will be no recall/teleport issue. Lets face the facts Taleon. You had numerous uninsured items in your pack. I stole from you three times and only once did I use my teleporter.  The others I either hid or used a smoke bomb (the smoke bomb may not have been used when I stole from you).   Again, insured items can't be stole.  "Problem" solved.  Or maybe we can take out personal teleporters, smoke bombs and stealing skill all together .  Either one will work.

Grumpelstiltskin
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#10 Re :   Stealing!
11 years ago  June 22, 2013, 11:02:50 PM

Noone is talking about dangerous spots or Afk Dante. Talking about a system with loop holes. It is a post with suggestions and discussion on things that could work with it. Agony has stole from me but hey it is what it is. I like agony and he is good at his job.

Taleon
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#11 Re :   Stealing!
11 years ago  July 23, 2013, 11:25:52 PM

i noticed we had a problem stealing at events again tonight and i just wanna point out this post that is what happened when i got upset for people stealing at events from me.....
 
The rules clearly state, no pk, looting or stealing at events

Kali
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#12 Re :   Stealing!
11 years ago  July 24, 2013, 10:58:48 AM

From the Rules under Player vs Player:

"...Player killing or Player looting at staff run events is NEVER allowed, no matter what facet..."

Under the next section, Stealing, Thieving, Deception:

"...You are NEVER allowed to steal or loot another player at events!..."