PVP has always been the same, this is right from the wiki...
Felucca, the original facet of Britannia, allows active player versus player gameplay. This means that if you are on the Felucca facet and are outside of a guard zone (inside town, around moongates, etc), you may be freely attacked and may freely attack other players. Keep in mind, you are responsible for the consequences of your actions, and actively pursuing player versus player combat (PVP) may result in a negative reputation or karma.
Felucca and Trammel both are themselves divided into 2 areas: Britannia and the Lost Lands.
In Felucca dungeons and in The Lost Lands in Felucca, several Champion Spawns can be found. Within these areas, Power Scrolls can be obtained.
Also, resource drops (such as the wood that comes from lumberjacking or the ore that comes from mining) are double that of the other facets.
Within Felucca, PvP combat is nearly unrestricted. The only real restrictions are that combat initiated on blue players within a guard zone will result in the aggressor being "guard whacked" , an aggressive act against a blue player will turn the aggressor Gray and thus freely attackable until two minutes after his last aggressive act.
Within Felucca is also a Faction system of 4 (2 considered good and the others considered evil). Unlike murder, you may fight in towns freely against opposing factions.
When an aggressor kills a "blue" player, the victim has the opportunity to give their slayer a Murder Count. These decay in 40 hours of logged-in time, 15 minute blocks at once. At the accumulation of five, the character will flag red, a Murderer, and become freely attackable by anyone.
It is strongly advised that travelers to Felucca bring only what they are not afraid of losing, as bands of murderers, or simple player-bandits, have been known to roam the countryside in search of fresh blood. Defending yourself may be hard, so always know a good escape route, and be ready to flee if attacked and unprepared (An open runebook, to a safe spot, for example)
UO Evolution requires "Player Killers"(PK)to allow defeated players to fully recover before attacking them again. This shard does not allow "Rez Killing" or "Griefing" other players. We allow for good vs evil roleplaying and want the shard to be fun for all.
Felucca has been fully customized by UO Evolution. We have created new monsters and challenges for even the most seasoned players. Most of the more difficult quests/rewards will be found on this facet.
Many of the cities are not guarded and are inhabited by hostile creatures.
There is a city specifically for red players called "Red City"
Admin Dante - Owner - UO Evolution Custom Ultima Online Shard
Website - http://www.uoevolution.com
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Wiki - http://www.uoevo.com/wiki
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