Good evening EVOkin!
Let the trumpets call me in, and allow the applause to commence.
Here is Emperor Norton's State of the Shard Address:
In the past few months, we have seen considerable, and undeniable changes to our playerbase activity and economy, these changes have been detrimental to our Shard and to our cause, our cause being: Offering a strong, diverse, and fulfilling Ultima Online Experience to the masses.
We can state that UOE has a dedicated, intelligent, and passionate staff, the actions of Dante, Kane and Expo prove that this statement is true. However! (and here comes the ass kicking) Things on the shard have not progressed or have changed for the positive! Please allow me to express my bullet points, and the changes that have happened since my re-arrival to UOE, and how these changes have obviously effected the player base:
1) First and foremost is PvP. We know, and understand that UOE is NOT based on PvP, this statement is proven by the lack of balance given to casting vs. melee, and we know without the shadow of doubt that PvP is not a desired trend shared by ALL players of this shard, but it IS a desired (and what UO was originally built upon) trait for a strong, active UO Experience.
Here is an old post regarding PVP and how I can improve it.
http://uoevolution.com/forum/index.php?topic=6676.msg17867#msg17867
We are mainly a PVM shard with PVP in Felucca. PVP plays an important role on this shard and is very different than the traditional style. There is a lot of custom rules, gear and techniques that you must consider and adapt to, in order to be a successful PVPer. Think of red players as hard monsters to defeat. They defend many of the desirable artifacts, that would otherwise be farmed or camped...
PVP balance is complicated and we do try to improve it. It is very important that we don't just add a fix here and there every time there is a complaint.
How do we "meet in the middle"? We make all players happy by instituting what the Origin did, encouraging the outlet of PvP to be Factions Driven, and keeping Tram a safe zone for those who wish not to participate. Simple enough, yes? In short, no. Because this shard lacks balance. In recent months we have seen the departure of both T*E (one of the most financially successful and long standing guilds to grace this shard ) and ++PK (the most Fellucian and PvP centered guild to come around in quite some time). These are opposing sides of the spectrum when considering "game play styles", but both guilds offered quite a bit of investment to the shard, and both are on hiatus. Why? Balance. Both have taken their departure due to opposing views of PvP, and the shard is, as a whole, weaker for their decisions. Let us discuss a way to allow both of these views to be seen, and implemented here on UOE, by balancing PvP and giving PvP the appropriate place it deserves.
Suggestions include: Activating Factions in a meaningful way. Allowing for a diverse playstyle (involving skill caps). Factions are really not the solution for Evo, we have tried this system and it was disruptive Having more PvP events (Hunger Games, PvP Tournaments, Gladiator style events with Balance in mind). Yes we can do more events and are working on automation
Most importantly, Balance in both PvP and PvM world states, leaving both "sides of the spectrum" to be able to participate in the strong culture of quests, events, and activities our staff has provided in the past. (Some items can only be found in Felluca, some Quests require players to traverse into Felluca. Give Felluca an increased drop rate, allowing for risk/reward, but make both sides able to complete the quest.)
2) Economy. Both the gold and Experience to Weapons Gain in Champ Spawns has been a hurdle to jump, and in my opinion, one that was forced upon the players in an unnecessary fashion. Most players can gain 2-3 million in gold daily, level a weapon in 1 day or get multiple artifacts in a single day of play, which was not our intent, see my post below
Not only that, but the Evolution Dollar has gone the way of the Token, there are far too many in game, and not enough things to spend them on (I'm not talking about pets, or deco, I mean, real meat and potatoes items, like gear). To shore up the abundance of ED in the game right now (and to create an incentive to purchase more ED), why not allow the purchase of specialized pieces of equipment, like Mask of Travesty and Tunics (without the burden of paying $150)? It seems to me that old ED is staying in game, while fresh ED is being spent, it smells like the housing market pre 2008 (new loans vs. old loans). This is partially true. I was allowing players to spend ED to get items in game to get their character back up to par before the revert. It has now been six months and players still have a ton of old ED to burn off. The problem was that with the abundance of ED there were no donations coming in, so we needed to make some rare items to give incentives to financially support the shard again
Solutions: Allow for more things to be purchased with outright ED (other than pets and deco), and reducing gold in Champ Spawns is fine, but the reduction in Weapon Levels seems quite harsh.
You can get level deeds from the Blacksmith champ, bs bods, sos bottles, treasure maps and tresure chests. There are a few special mobs that have a chance to drop. Kane also added to the monthly quest...lots of ways to get the level deeds
Rethink that position, make it one, or the other, but please not both, and allow for more scrolls to drop in the Tram Champs, whether they weapon level deeds or otherwise, make them worth doing again (don't get me started on the unavailability of White Champ Skulls).
3) Balance. I could speak for hours on this topic, as we need it desperately, and I feel that this is the main reason why many of our long time players have become absent (including myself).
Kane, allow me to take a moment to address the massive improvements you are working on, and the future of both PvP and PvM. I love many of your ideas, and loath a few.
Your implementation for skill checks on special runed skills has been pretty darn cool, I love the fact that some PvP'ers are rocking 200+ Armslore (a previously "useless" skill) into combat, but I only wish you would follow through with other ideas that seemed just as, if not more promising, like the changes you posed to Poisoning. Instead of taking on too much, why not focus on the ideas you already have had?
The changes posed to Crafting seem (to me) far too over powered. Lets face it, crafting is unbalanced, all smiths make weapons, and crafting armor is useless...but smiths craft weapons that are (once leveled) insanely powerful (we need more fletchers in UOE, both of the great names are now gone, I'm looking at you T*E and ++PK), and nothing else.
Two years ago, I addressed the possibility of buffing crafted armor, that fell on deaf ears, however the changes to crafted weapons seems unnecessary, we are already powerful enough...imagine what MORE powerful weapons would do in the hands on an experienced player in both PvM and PvP!?! Possible 80% Life Leech, with multiple other affixes?! Incomprehensible!
Solutions: Take what is already in place, and adjust it (I'd love to test your poisoning ideas Kane), and address the disparity in casting PvP (although pvp does not have a huge following, it has a LOYAL following) and consider strongly the Skill and Stat Caps, and how that effects PvP. For PvM, things are looking solid, there are still "one shot" mobs out there, but the "risk vs. reward" comes into play.
In closing:
EVO, please do not take my words as harsh criticism, but as constructive criticism. I want the best for this shard, and I am loyal to both my guild and my chosen server. I have chosen both for a reason, because I see promise, new life, and fresh faces and the return of old. Please, do not let me down.
P.S. (Sturger, before you comment, let me see you in Fel.) PvP is taking a turn in the right direction, but let me see more Skill Caps, and build on the systems that have already been coded (i.e poisoning).