Any specific ideas in mind if you were to change Parry?
Here is what I have in mind. First I would cap parry at 65% this would mean that people who stack parry in augments would reach this cap and then be able to still have room left for other augment choices such as anatomy or healing for example.
Parry Cap: 65%After capping parry I would address the ranged issue that 1-handed bow/shields have caused to the shard. I would address this issue by dividing a parry capped 1 handed bow user's parry by 1.3 - This would cause a 1-handed bow users parry chance to equal 50% (down from the 65% cap)
1 handed bow user: 50%It really just makes no sense to me that a player with a 7 tile range on someone when attacking has the same or possibly more parry than them. Thats why I opted for the 50% cap with ranged players. Also, keep in mind that in regular UO people with bows can't parry at all, so I feel this is still a generous amount of parry for bow/ranged users.
Now that I have set a parry cap and lowered the parry chance of a 1-handed bow user I would next address the bushido issues. First to make bushido more comparable due to the fact that you are required to use a 2-handed weapon I would give people who stack bushido a parry buff. If you stack bushido to 130 you would receive a 5% parry bonus. Totalling a 70% parry chance. If you stacked bushido to 145 you would receive a 10% parry bonus. Totalling a 75% parry chance.
Bushido Parry Cap: 75% (with 145+ bushido)There are several reasons I wish to make these changes. I will do my best to list and explain them below.
1. Bushido is regarded as pointless on UO Evolution. It is seen as a hinderance and people who enjoy this play style are left being forced into playing a role they don't enjoy just to be successful.
2. PvP is ridiculous. Mage Hybrid classes are everywhere and they have become so dependant on parry stacking, the triple slash augment and the spiked shield augment that anyone who attempts to PvP without these things are at a SEVERE disadvantage. I want to make being parry capped worth while to PvP'ers and PvM players alike but I want to mitigate the 100% parry chance, It literally just breaks everything.
3. PvM players are forced to go into fel and are unable to defend themselves while wearing a PvM suit. I firmly believe that PK'ers would have a little more difficulty in running down a PvM player in fel if their parry was not so high. Especially for PvM players who run bows or in the dex based role. My theory is that the proposed changes above would at the very least give PvM players the opportunity to do something other than run away.
4. I see it as a tragedy that we don't have more unique suit builds that are viable on UO Evolution. Everyone has to build their suit a certain way or it is considered "bad" I think that these changes will help to diversify the shard and allow more people to experience and experiment with different play styles.
Also, for those of you wondering by current standards to reach the 65% parry cap you would need to have 260 parry. So this would not make all parry augmenting useless it would still be very necessary. I am open to any comments and concerns, I hope that things will stay constructive and civil as we discuss this topic.