Discussion in   General Discussions   started     9 years ago   August 06, 2015, 07:22:05 PM   by   Korndogg

Champ Axe - WW question

Korndogg
Offline
26 Posts
Topic :   Champ Axe - WW question
9 years ago  August 06, 2015, 07:22:05 PM

Hello, so I was fortunate to score a nice Champ axe and have a question in regards to spending points. Im aware of the system, but since I plan on using this as a champ axe, or as a way to fight things like Dread Horn that spawn mobs, Id like some recommendations.


Current Stats: no points spent
damage inc 52
fireball 50
life leech 46
hit lower attack 46
hit lower defense 50
mana leech 46
stamina leech 50


As i see it, i get 500 points. I can put 250 into lightning, taking me to 50 and having 250 left. My questions regard the WW and area hits. If with every mob I hit, there is a % chance of procing an area hit, is 35% a safe number? if thats the case, I can finish off my axe with this:


10% poison + 2 socket aug of 25% poison
10% cold+ 2 socket aug of 25% cold
30% energy + 1 socket aug of 10% energy

^ those can be switched to find which "element" is best. I know not to use physical.

This would have my points and 5 socket scroll leaving me with:
lightning 50
hit poison area 35
hit cold area 35
hit energy area 40

If im hitting 4 mobs at a time, wouldnt math tell me that at 35% there would be a guarantee proc? I see some ppl with 50% and 70% area hits. Is that less of a champ axe and more of a single or double target weap to bring enemies in or kill as they flee?

I hope this isnt confusing and would love some direction. Even a simple, yes, do that. But if no, any advice would be great.

Thanks !
Korn of Skyhood



WafflesNCyanide
Offline
116 Posts
#1 Re :   Champ Axe - WW question
9 years ago  August 06, 2015, 07:57:26 PM

You're better off (as far as i am aware) in getting 2 area effects and maxing them as much as you can, by getting the first one (Generally Cold) to 30% and the second one to 25% (Generally Energy or Poison) and then using a Mythic Sapphire to get 70% cold and a Legendary of the second to get 50% of the second.  The way UO is coded, it's better to have less area effects with higher percent chance, because they would become unreliable under 50%.  For your first axe you are going to want a Reptile Slayer (To make it useful for killing the mean dragons a bit later on) and to be able to do most of the spawns (Serado and Rikktor use a lot of Reptile mobs)

You're also going to want One-Handed in order to use it with a shield, and a Spell Channeling Deed. as well as 5 Self repair.  That is a very good axe.

Hopefully this helps,  If you have any questions let me know!

Korndogg
Offline
26 Posts
#2 Re :   Champ Axe - WW question
9 years ago  August 07, 2015, 04:21:35 PM

 Awesome. Thanks so much. That definitely helps clear it up. I wasn't aware of a "UO calculator" per se in regards to weapon hits,  and if I was doing a single target weapon that would've been my first choice.   I'll probably do cold and poison   And bring both of them to 50 at least. Thx!!

WafflesNCyanide
Offline
116 Posts
#3 Re :   Champ Axe - WW question
9 years ago  August 07, 2015, 05:00:09 PM

It's not so much that there is a calculator, It's just that the RNG system in UO is antiquated and extremely streaky. so its way more beneficial to get larger % chances than spread out to more affixes at lower %