Discussion in   General Discussions   started     11 years ago   July 23, 2013, 01:28:53 AM   by   dbo

Anyone know what the other sources are referring to for Damage Increase?

dbo
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Topic :   Anyone know what the other sources are referring to for Damage Increase?
11 years ago  July 23, 2013, 01:28:53 AM



Does anyone know what 'other sources' is referring to with regards to the cap on Damage Increase?


Thanks


Dbo

Phear
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#1 Re :   Anyone know what the other sources are referring to for Damage Increase?
11 years ago  July 23, 2013, 01:42:32 AM

Combat skills and strength are considered "other sources"
http://www.uoguide.com/Damage_Calculations

Kyn
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#2 Re :   Anyone know what the other sources are referring to for Damage Increase?
11 years ago  July 23, 2013, 08:50:46 AM

Combat skills and strength are considered "other sources"
http://www.uoguide.com/Damage_Calculations


Code: [Select]
Tactics Damage Bonus (Percentage)For Tactics Skill Levels < 100.0Tactics Damage Bonus = Skill Level/1.6For Tactics Skill Levels >= 100.0Tactics Damage Bonus = Skill Level/1.6 + 6.25
Anatomy Damage Bonus (Percentage)For Anatomy Skill Levels < 100.0Anatomy Damage Bonus = Skill Level / 2For Anatomy Skill Levels >= 100.0Anatomy Damage Bonus = ( Skill Level / 2 ) + 5
Lumberjacking Damage Bonus (Percentage)For Lumberjacking Skill Levels < 100.0Skill Level/5For Lumberjacking Skill Levels = 100.0(Skill Level/5) + 10100 Lumberjacking Bonus is +30% Damage Bonus
Strength Damage Bonus (Percentage)For Strength < 100Strength * 0.3For Strength >= 100(Strength * 0.3) + 5100 Strength is 30% bonus. 125 Strength is 42.5% bonus 150 Strength is 50% bonus.

Total Damage Bonus (Percentage )Tactics Damage Bonus + Anatomy Damage Bonus + Lumberjacking Damage Bonus + Strength Damage Bonus + SUM(Damage Increase Items)
Final Damage = Base Damage + (Base Damage * Final Damage Bonus)The Final Damage value drops any fractions at this step.ExampleAssume the following statisticsTactics: 120.0Anatomy: 120.0Lumberjack:0.0Strength: 125Damage Increase (Items): 100%
Tactics Damage Bonus = (120 / 1.6) + 6.25 = 81.25%
Anatomy Damage Bonus = (120 / 2) + 5 = 65%
Lumberjacking Damage Bonus = 0/5 = 0
Strength Damage Bonus = (125 * 0.3) + 5 = 42.5%
Damage Increase from Items = 100%
Total Damage Bonus = 81.25 + 65 + 0 + 42.5 + 100 = 288.75%

Now, final damage using a weapon with a base damage of 5 - 10 can be calculated as follows:Min Final Base Damage = 5 + (5 * 2.8875) = 19Max Final Base Damage = 10 + (10 * 2.8875) = 38
This means the base damage range for these specified values is 19 - 38.