Discussion in   FAQ's   started     7 years ago   February 21, 2017, 03:56:36 PM   by   Sturger

Stats Guide [Fix] ver1.2

Sturger
Offline
730 Posts
Topic :   Stats Guide [Fix] ver1.2
7 years ago  February 21, 2017, 03:56:36 PM

==Stat Basics==

The Evolution shard has a default stat cap of 300, and a maximum bonus stat cap of 350. A new character will start off with 80 stat points. These points can be placed, as necessary, between 3 major attributes: Strength, Dexterity, and Intelligence.

This initial pool of stats is granted via character creation, and might look something like: (25) Strength, (25) Dexterity & (30) Intelligence; or even: (50) Strength, (15) Dexterity & (15) Intelligence.

However, at creation, a new character will always have at least 10 stat points in each of the major attribute fields. This means one attribute can be pushed to, a maximum of, 60 at character creation; while the other two attributes are left at 10. After character creation the original stat pool, of 80 points, can be increased to 300. To go beyond this default stat cap, to the maximum base stat cap of 350, a character must acquire magical max stat increase scrolls.

===Strength===

A character’s Strength governs: maximum carrying capacity, potential melee damage output, and is often times used as a requisite in determining which weapons, and armor, may be worn— or wielded— while adventuring.

In addition, Strength is the primary attribute used to calculate a character’s Hit Points. Currently, the maximum strength cap is 150; which can be gained purely via attribute points or a combination of attribute points & gear related bonuses. Any additional strength bonuses, over 150, are left out of the equation, until a negative factor alters the equation, requiring it to be recalculated entirely.

===Dexterity===

A character’s Dexterity governs: maximized blocking potential, quickened swing speeds, and is sometimes used as a requisite in determining which weapons, and armor, may be worn— or wielded— while adventuring.

In addition, Dexterity is the primary attribute used to calculate a character’s Stamina Points. At present, the maximum dexterity cap is 165. [Note] Like Strength and Intelligence; the first 150 points of dexterity can be gained purely via attribute points, however, the remainder must be gained through other means. This usually means, spell, potion, or gear related bonuses. Any additional dexterity bonuses, over 165, are left out of the equation, until a negative factor alters the equation, requiring it to be recalculated entirely.

===Intelligence===

A character’s Intelligence governs: the art of casting (Magery, Necromancy, Chivalry, Bushido, Ninjitsu, Cleric, Druid, & Spellweaving) spells, (Magery) spell damage potential, and is sometimes used as a requisite in determining which weapons, and armor, may be worn— or wielded— while adventuring.

In addition, Intelligence is the primary attribute used to calculate a character’s Mana Points. Ultimately, the maximum intelligence cap is 150; which can be gained purely via attribute points or a combination of attribute points & gear related bonuses. Any additional intelligence bonuses, over 150, are left out of the equation, until a negative factor alters the equation, requiring it to be recalculated entirely.

===Earning the Max Stat Scroll===

Players must defeat the 6 main [http://uoevolution.com/wiki/index.php/Champion_Spawns#Champion_Spawns Champion Spawns] and collect the 6 skulls to summon the [http://uoevolution.com/wiki/index.php/Champion_Spawns#Harrower Harrower]. Should brave adventurers be lucky enough to defeat such a malicious creature, they might find themselves in possession of a rare treasure; the fabled Max Stat Scroll.
 
A max stat scroll increases a character’s maximum stat potential by X amount, and can range from +5, to +50, in magnitude. Furthermore, let it be clear that the following is always true: X will never exceed a bonus of +50, and stat scroll bonuses don’t stack cumulatively. Instead the larger bonus replaces the lesser bonus until a character acquires a magical stat scroll with a bonus of +50.

Example 1: a +5 stat scroll replaces the +0 stat scroll bonus, which all players receive on character creation. This is due to the fact that 5 is more than 0. So, 5 will take the lead, and become the bonus awarded.
 
Using/consuming the +5 stat scroll grants a bonus towards the character’s total stat pool. In effect it replaced the +0 bonus the character had before applying the new bonus. This new, +5, bonus permanently changes the characters minimum base stat points, from 300, to 305.

Example 2: a +10 stat scroll, when consumed, replaces a +5 stat scroll bonus already applied to a character. The +10 stat scroll, also, replaces a +0 stat scroll bonus. This is due to the fact that one of the following is true: 10 is more then 5; or 10 is more than 0. So, 10 will take the lead, and become the bonus awarded.

Using the character from example 1 and consuming the, +10, stat scroll grants a new bonus towards the character’s total stat pool. Stat scroll bonuses are not cumulative--as I mentioned earlier-- so the larger bonus [10] replaces the smaller bonus [5]. In effect the +5 bonus was subtracted—or erased— and the +10 bonus was applied in its place. This same train of thought is plausible for a character with a +0 bonus. The +0 bonus is subtracted and the +10 bonus is applied in its place.  This new, +10, bonus permanently changes the characters minimum base stat points, from 305, to 310; or from 300, to 310.

Example 3: a +5 stat scroll will never replace the +10 stat scrolls bonus effect. Instead a larger numbered bonus must be found to replace it. The same is true with a character that has already obtained a +50 stat scroll bonus. This is due to the fact that one of the following is true: 5 is less than 10; or 5 is less than 50. So, the bonuses mention in these two instances would stay the same, and the, +5, stat scroll would be left unconsumed.

In other words stat scroll bonuses do not stack, will not grant a bonus of more than +50 towards a character’s maximum base stat cap and can only be applied to replace a lesser bonus.

===Common Misunderstandings===

“Wait a minute: 150 + 150 +165 = 465 what am I missing here? I thought you told me 350 was a characters maximum stat potential!”
 
(If you asked this question, then pat yourself on the back. Warning, further reading is required)
 
Yes viewer, you are correct. I said 350 was a characters maximum [BASE] stat potential. I did, however, wait until now to go into more detail about miscellaneous effects that can further maximize a characters stat pool; which as you pointed out is well beyond 350.
The following ingredients can be used to push a character’s stats to the maximum: [465]

*Spells—which grant an attribute bonus
*Attribute bonuses—granted by worn gear
*Attribute bonuses—granted by augmented and worn gear
*Attribute bonuses—granted by carried weapons
*Attribute bonuses—granted by augmented and carried weapons
*Attribute bonuses—granted by carried shields
*Attribute bonuses—granted by augmented and carried shields

  In addition to what was mentioned above, here are a few links to topics that were vaguely mentioned.

[http://uoevolution.com/wiki/index.php/Champion_Spawns#Champion_Spawns see Champion Spawns]<br>
[http://uoevolution.com/wiki/index.php/Champion_Spawns#Harrower see Evolution Harrower Info]<br>
[http://www.uoguide.com/The_Harrower see Harrower info on UO Guide]<br>
 
Composed by: Sturger, of Skara Brae

Sturger
Offline
730 Posts
#1 Re :   Stats Guide [Fix] ver1.2
7 years ago  February 21, 2017, 04:14:04 PM

Hello all,

  It came to my attention that I made an error when I drafted the original Stats Guide update.


  Here is a fixed version, listed above. You might notice some of the changes right off the bat, but most notably, everyone should be made aware of the fact that attribute caps [Strength, Dexterity, & Intelligence] can be obtained through attribute points alone.


   Simply put, if 165 is the maximum for Dexterity, then let it be known that the max Dexterity cap can be obtained by gaining 165 attribute points alone. Gear is still a factor, but after the point it would  now seem. The same is true with the other two attributes not mention in this example.

   What hasn't changed is the 350 maximum base all characters are forced to endure due to game balance. To go beyond 350 attribute points: gear bonuses, augmentations, certain spells, and Kane's upcoming Title System will still be required.



  --Sturger, of Skara Brea; Editor, UOE-Herald--


  @ Dante at you earliest convenience, please replace the current Stats Guide with the one I have provided above.


~~fixed spelling error
~~fixed dexterity inaccuracies, thus creating Ver 1.2, as noted in main post above.

Morsax
Offline
115 Posts
#2 Re :   Stats Guide [Fix] ver1.2
7 years ago  February 22, 2017, 10:41:05 AM

This is a really nice writeout. Thanks Sturger!

Inoxia
Offline
5 Posts
#3 Re :   Stats Guide [Fix] ver1.2
7 years ago  April 25, 2017, 06:12:20 PM

I tried for almost 2 days, using various skill, naked, to raise my Dexterity from 150-165.  No results.  It seemed that I could gear myself to 165 just fine but couldn't seem to raise my natural Dexterity to 165.  Upon speaking with a couple of other high end players they also mentioned that if they stripped naked their Dex was only 150 at it's highest.

Character had a 350 stat max.
Character was naked.
Character had Intelligence and STR set to go down (I came back after a few hours and my Str had almost disappeared...)

Is this happenstance, or is this by design? It would be neat if one of the developers could weigh in on this, but a player who has seen something else or can confirm that the natural cap is 150 for Dexerity.

Thank you for your time.
Also if there is a way to raise it naturally above 150 perhaps explain how it's done because I exhausted the list of what I could come up with mentally.

Sturger
Offline
730 Posts
#4 Re :   Stats Guide [Fix] ver1.2
7 years ago  April 26, 2017, 12:28:33 PM

@ Inoxia

  Thanks for pointing this out. The correct numbers for Dexterity should be 150 maximum base, and 165 total maximum, via gear and spell bonuses.