Arms Lore

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Arms Lore

Arms Lore is a skill used in the crafting of certain items and to identify the condition of a weapon. However as to the latter use, any character can determine the same information via the item's tooltip.

Professional Title: Warrior Maximum Skill Possible: 100

NPC Trainers: Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Paladin, Merchant Guildmaster, and Warrior Guildmaster.

Arms Lore was no longer considered a "Useless" skill as of Publish 44 which was released in April of 2007. It now compliments the crafting of armor and weapons in the following ways.

  • Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster).
  • Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster)
  • these bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood); *these bonuses stack, or combine, with properties imparted by Runic Tools.

To use Arms Lore you can either create a Macro, take out the Skill Gump Icon, or press the blue button next to its name in the Skill Gump. Doing so will bring up a targeting cursor and a system message asking, "What item do you wish to get information about?"

One of the easier ways is to set create about 200 daggers, secure them in your house as this will be too many too hold, and using Razor, create a macro using Arms Lore, then target a dagger. After this, right click the "Absolute Target" in your macro, and select "Target by Type." This will randomly select any of the 200 daggers so long as you remain standing near them.

Target the piece of weapon or armor you want to learn about. There are two possible outcomes:

  • Failure - A system message says, "You are not certain..."
  • Success - A system message says, "You study the item in an attempt to learn more about its craftsmanship and use."

Arms Lore Bonus Info

Info from Stratics:

Armslore grants a bonus to exceptionally crafted weapons and armor (but not shields) at a rate of 1% per 20 points of arms lore.

On weapons this bonus is applied to the damage increase property, meaning at GM arms lore an exceptionally crafted weapon will have a damage increase of 40%