Throwing

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Throwing

Due to the recent cataclysms that have plagued the Gargoyle's homeland, the Gargoyles must conserve their resources and adapt to their current environment. Just as the Gargoyles have mastered their own form of the arcane arts with Mysticism, they have also mastered their own ranged combat style in the form of Throwing.

The Throwing skill will add a ranged skill equivalent to Archery, but with weapons that have their own flavor. Throwing will work similarly to Archery; however Throwing weapons will not consume ammunition, as they automatically return to the thrower.

There are three throwing weapons:

  • Boomerang
  • Cyclone
  • Soul Glaive

Those skilled in Throwing are known as Bladeweavers.

Weapons have a base range that is increased according to the player’s strength

Boomerang: 4 min, 7 max Cyclone: 6 min, 9 max Soul Glaive: 8 min, 11 max

Distance from target affects the damage and accuracy of the thrown weapon – there is a sweet spot of range and power that deals more effective damage

This is calculated as Hit Chance penalties and Damage Reduction

Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus.

Shield Penalties: All throwing weapons are one-handed, and thus Gargoyles can equip shields.

Causes Hit Chance and Defense Reduction penalties while holding a shield. This penalty is reduced by your skill in parrying.

Only gargoyles can gain in this skill. If you would like this skill on your non gargoyle character you must use a skillball to raise this skill to 120