Bushido

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Bushido

We are working on a custom system, some of this info is not accurate atm

To use Bushido Abilities, the Samurai must have a Book of Bushido in his backpack, have the required Bushido skill level and have the required amount of Mana

  • Weapon Parry

Samurai are more adept at parrying with a weapon than a shield – especially the two-handed variety. This happens automatically as their Bushido skill increases along with Parrying. The Bushido skill will actually lessen the chance to block with a shield.

  • Perfection

Any time a Samurai with 50 or more Bushido skill fights an Honored foe, and lands a hit, he gains in Perfection. Perfection gives a damage increase that raises with each step he gains. The number of steps you can gain in perfection is approximately 10, where you will receive the message "You have achieved perfection". At 100 Bushido, each step of Perfection grants a 10% damage increase to your normal attack, thus if you achieve Perfection, you are in fact receiving a 100% damage increase to your attacks (300% damage increase cap applies). Also at 100 Bushido, Perfection grants 100 Luck per level achieved. For a Samurai of 50 skill, each step is a 5% damage bonus and a 50 luck bonus to the target he honored, with a Samurai in training receiving a 1% damage increase and 10 Luck increase to each level of Perfection per 10 full skill points gained, up to 100 Bushido. A missed hit results in a loss of 3 levels of Perfection. At the defeat of your opponent, you also gain back some health, stamina, and mana based on the final level of Perfection you have achieved.

  • Honorable Execution

Attempts to deliver a killing attack to your opponent, gaining a swing speed boost afterwards. Failing to slay your enemy results in massive resistance penalties for a short duration.

  • Confidence

Places you in a defensive stance of confidence, allowing you to gain stamina and health each time you parry. Each successful parry will heal you 1 to (Bushido / 12) hit points, and refresh your stamina for 1 to (Bushido / 5). I addition the Confidence ability also greatly increases your regeneration rate for 4 seconds when you activate it. The regeneration is stopped if you are hit during that 4 seconds, but regeneration works through poison (however, damage from poison will interrupt). In total it heals (Bushido * Bushido) / 576 + 15 hit points.

  • Counter Attack

Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry.

  • Lightning Strike

An attack with a 50% bonus to your chance to hit. Hit Chance Increase cap of 45% applies, however, if the Samurai is hit with Hit Lower Attack by an opponent, the full 50% applies to his Hit Chance.

  • Evasion

Puts you in an evasive stance for a short duration, allowing you to parry magical attacks like dragon breath and energy bolt.

  • Momentum Strike

If you strike an opponent with this ability, you will automatically strike another nearby opponent. You receive a damage bonus if you kill the first opponent.

Spell Difficulty

Honorable Execution: 37.5
Counter Attack: 52.5
Lightning Strike: 52.5
Confidence: 37.5
Evasion: 72.5
Momentum Strike: 82.5

Notes

Bushido FAQ

This is one of the most misunderstood skills in the game. I do appreciate that most fully understand it, but not everyone is that clued up.

Most of this is what I have learnt from UOGUIDE, UOSTRATICS, various UO forums and personal experience.

Bushido is a complimentary combat skill that provides the user access to 6 unique bushido offensive and defensive abilities.

Most of the abilities are straight forward and work exactly as the tooltip states, some however, do not.

Bushido has some elements that people may or may not be unaware of, these will be discussed first.

Bushido + Parry

Using a shield allows you a chance to parry incoming attacks. The higher your parry the greater that chance is. If you have a bushido skill of 50 or greater then the chance to parry with a shield diminishes the higher your bushido is.

The formula for parry with a shield is as follows

%Base Block Chance = ( ((Parrying Skill – Bushido Skill)/4)) + 5 if either or both bushido and/or parry are over 100)

%Final Block Chance = %Base Block Chance*dex modifier

The dex modifier is 1 if dex is >80 if not this formula is used: (20 + dex)/100

This means that with 100 Parry, 0 bushido and >80 dex my chance to block an attack is 30%.

With 100 Parry, 100 bushido and >80 dex this then becomes 5%, which is pretty crap.

So using bushido makes shields next to useless in most circumstances.

Bushido does shine when using a one handed weapon without a shield or even better a two handed weapon.

The formula changes quite a bit when one of these conditions is met.

One Handed Weapons

%Block Chance = ((Parry*10) *(Bushido*10)/48000) + 5 if either or both bushido and/or parry are over 100) With 100 Parry, 100 bushido and >80 dex this then becomes 25%, which is alright but not quite as good as no bushido and 100 parry with a shield.

Two handed Weapons

%Block Chance = ((Parry*10) *(Bushido*10)/41140) + 5 if either or both bushido and/or parry are over 100) With 100 Parry, 100 bushido and >80 dex this then becomes 29%, which is almost on par with no bushido and 100 parry with a shield.

The way the formulas are constructed though means that at 120 parry and 120 bushido you will have a chance to block greater than the equivalent parry with no bushido and a shield i.e.

120 Parry 0 Bushido >80 dex + shield = 35% 120 Parry 120 Bushido >80 dex + one handed weapon and no shield = 35% 120 Parry 120 Bushido >80 dex + two Handed weapon = 40%

Whirlwind Attack

Found on most weapons most notably radiant scimitars and double axes this is amazing for clearing multiple targets and low level spawns alike. Bushido users get a damage bonus on this via this formula*

DamageMultiplier = 1 + (# of targets*Bushido skill)/60)²/100

This is capped at a x2 multiplier

  • This is taken directly from the RunUO code found in Whirlwind.cs

The Perfection System

Starting at 50 Bushido when a player invokes the honor virtue and targets a mob the perfection system begins. For every successful hit a plaer lands on the honoured target there perfection will increase, for every miss it will decrease. Sounds cool but what does it mean? Each level of perfection will grant you the following bonuses against the honoured target. A damage bonus of bushido skill/10 per perfection level (caps at 10, so no more after gm). A luck bonus equivalent of your perfection level* your perfection level/10 (caps at 100 luck, so no more after gm) There are 10 levels of perfection so at full perfection with 100 bushido you get a damage bonus of 100% (part of the 300% damage cap) and 1000 luck. Once slain you will also get a small amount of health, stamina and mana back depending on the level of perfection you achieved.

Lightning Strike

Basically a +50% hit for very low mana, works very well with the perfection system. This skill does somewhat conceal another ability. Lightning strike also possesses the chance to critically hit, the percentage chance for this happening at 120 bushido is 20%. A critical hit will bypass any resistance score the target may possess and in all entirety works exactly like armour ignore. The formula is a follows

% Crit chance = ((Bushido Skill * Bushido Skill)/72000)*100

The rest of the abilities work pretty much as their individual tooltips state. Evasion is the only other odd one, but at this time the code has been slightly reworked, I’ll post an update once I am happy with the formula.